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@ -651,6 +651,7 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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return BMIT_CONTINUE; // force no collide
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}
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// markedfordeath players will phase through most things, unless its funny
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if (g_tm.thing->player && g_tm.thing->player->markedfordeath && !(K_IsMissileOrKartItem(thing) || thing->type == MT_INSTAWHIP || thing->type == MT_PLAYER))
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return BMIT_CONTINUE;
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