Move R_PrintTextureDuplicates call to F_TitleScreenTicker

This commit is contained in:
James R 2023-03-16 05:24:48 -07:00
parent 04a2bdcda9
commit 6d43670673
2 changed files with 6 additions and 5 deletions

View file

@ -1873,11 +1873,6 @@ void CON_Drawer(void)
CON_RecalcSize();
if (con_curlines <= 0)
CON_ClearHUD();
#ifdef DEVELOP
// Must be done here so lines don't get reflowed to 320x200
R_PrintTextureDuplicates();
#endif
}
if (con_curlines > 0)

View file

@ -2131,6 +2131,12 @@ void F_TitleScreenTicker(boolean run)
if (gameaction != ga_nothing || gamestate != GS_TITLESCREEN)
return;
#ifdef DEVELOP
// Done here so lines don't get reflowed to 320x200
// IDK if it works most of the time.
R_PrintTextureDuplicates();
#endif
// Execute the titlemap camera settings
if (titlemapinaction)
{