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Move R_PrintTextureDuplicates call to F_TitleScreenTicker
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04a2bdcda9
commit
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2 changed files with 6 additions and 5 deletions
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@ -1873,11 +1873,6 @@ void CON_Drawer(void)
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CON_RecalcSize();
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CON_RecalcSize();
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if (con_curlines <= 0)
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if (con_curlines <= 0)
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CON_ClearHUD();
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CON_ClearHUD();
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#ifdef DEVELOP
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// Must be done here so lines don't get reflowed to 320x200
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R_PrintTextureDuplicates();
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#endif
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}
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}
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if (con_curlines > 0)
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if (con_curlines > 0)
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@ -2131,6 +2131,12 @@ void F_TitleScreenTicker(boolean run)
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if (gameaction != ga_nothing || gamestate != GS_TITLESCREEN)
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if (gameaction != ga_nothing || gamestate != GS_TITLESCREEN)
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return;
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return;
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#ifdef DEVELOP
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// Done here so lines don't get reflowed to 320x200
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// IDK if it works most of the time.
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R_PrintTextureDuplicates();
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#endif
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// Execute the titlemap camera settings
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// Execute the titlemap camera settings
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if (titlemapinaction)
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if (titlemapinaction)
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{
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{
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