Expose K_SpawnSplashForMobj to Lua

This commit is contained in:
JugadorXEI 2025-03-19 13:41:10 +01:00
parent 1a60f29a9b
commit 6dd3efe3cc

View file

@ -4371,6 +4371,21 @@ static int lib_kSetDefaultFriction(lua_State *L)
return 0;
}
static int lib_kSpawnSplashForMobj(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
fixed_t impact = luaL_optinteger(L, 2, FRACUNIT);
NOHUD
INLEVEL
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
K_SpawnSplashForMobj(mo, impact);
return 0;
}
static luaL_Reg lib[] = {
{"print", lib_print},
{"chatprint", lib_chatprint},
@ -4691,6 +4706,7 @@ static luaL_Reg lib[] = {
{"K_GetTerrainForTextureNum", lib_kGetTerrainForTextureNum},
{"K_ProcessTerrainEffect", lib_kProcessTerrainEffect},
{"K_SetDefaultFriction", lib_kSetDefaultFriction},
{"K_SpawnSplashForMobj", lib_kSpawnSplashForMobj},
{NULL, NULL}
};