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This seems to fix the camera stuttering in netgames when I try it on my own
Feel like this might be wrong so TRY IT first!!
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@ -774,7 +774,7 @@ void D_SRB2Loop(void)
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// process tics (but maybe not if realtic == 0)
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TryRunTics(realtics);
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if (cv_frameinterpolation.value == 1 && !(paused || P_AutoPause()))
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if (cv_frameinterpolation.value == 1 && !(paused || P_AutoPause() || hu_stopped))
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{
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fixed_t entertimefrac = I_GetTimeFrac();
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// renderdeltatics is a bit awkard to evaluate, since the system time interface is whole tic-based
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