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Drop Targets collide with Battle Monitors and Break the Capsules
Doesn't alter Capsule's path along its waypoints. I think the interaction with capsules is funny even if it wouldn't happen normally.
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1 changed files with 4 additions and 0 deletions
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@ -956,6 +956,8 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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|| tm.thing->type == MT_BANANA || tm.thing->type == MT_EGGMANITEM || tm.thing->type == MT_BALLHOG
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|| tm.thing->type == MT_SSMINE || tm.thing->type == MT_LANDMINE || tm.thing->type == MT_SINK
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|| tm.thing->type == MT_GARDENTOP
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|| tm.thing->type == MT_MONITOR
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|| tm.thing->type == MT_BATTLECAPSULE
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|| (tm.thing->type == MT_PLAYER)))
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{
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// see if it went over / under
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@ -971,6 +973,8 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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|| thing->type == MT_BANANA || thing->type == MT_EGGMANITEM || thing->type == MT_BALLHOG
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|| thing->type == MT_SSMINE || thing->type == MT_LANDMINE || thing->type == MT_SINK
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|| thing->type == MT_GARDENTOP
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|| thing->type == MT_MONITOR
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|| thing->type == MT_BATTLECAPSULE
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|| (thing->type == MT_PLAYER)))
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{
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// see if it went over / under
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