Drop Targets collide with Battle Monitors and Break the Capsules

Doesn't alter Capsule's path along its waypoints. I think
the interaction with capsules is funny even if it wouldn't
happen normally.
This commit is contained in:
James R 2023-03-08 01:02:52 -08:00
parent 8ce90d7737
commit 700331fdd6

View file

@ -956,6 +956,8 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
|| tm.thing->type == MT_BANANA || tm.thing->type == MT_EGGMANITEM || tm.thing->type == MT_BALLHOG
|| tm.thing->type == MT_SSMINE || tm.thing->type == MT_LANDMINE || tm.thing->type == MT_SINK
|| tm.thing->type == MT_GARDENTOP
|| tm.thing->type == MT_MONITOR
|| tm.thing->type == MT_BATTLECAPSULE
|| (tm.thing->type == MT_PLAYER)))
{
// see if it went over / under
@ -971,6 +973,8 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
|| thing->type == MT_BANANA || thing->type == MT_EGGMANITEM || thing->type == MT_BALLHOG
|| thing->type == MT_SSMINE || thing->type == MT_LANDMINE || thing->type == MT_SINK
|| thing->type == MT_GARDENTOP
|| thing->type == MT_MONITOR
|| thing->type == MT_BATTLECAPSULE
|| (thing->type == MT_PLAYER)))
{
// see if it went over / under