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https://github.com/KartKrewDev/RingRacers.git
synced 2026-03-13 06:36:56 +00:00
Replaced background graphics with separated graphic lumps; added a button on the menu to automatically revert to the default color profile.
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parent
67400f3c6d
commit
700ff96ea1
3 changed files with 39 additions and 6 deletions
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@ -1148,6 +1148,7 @@ void M_RefreshAdvancedVideoOptions(void);
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void M_HandleItemToggles(INT32 choice); // For item toggling
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void M_EraseData(INT32 choice); // For data erasing
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void M_CheckProfileData(INT32 choice); // check if we have profiles.
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void M_ColorProfileDefault(INT32 choice); // For the reset button in the color profile menu.
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// profile selection menu
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void M_ProfileSelectInit(INT32 choice);
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@ -4393,7 +4393,9 @@ void M_DrawOptionsColorProfile(void)
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// the background isn't drawn outside of being in the main menu state.
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if (gamestate == GS_MENU && solidbg)
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{
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patch_t *back = W_CachePatchName(va("OPT_BC%u", tick), PU_CACHE);
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patch_t *back = W_CachePatchName(va("OPT_BG%u", tick), PU_CACHE);
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patch_t *colorp_photo = W_CachePatchName("COL_PHO", PU_CACHE);
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patch_t *colorp_bar = W_CachePatchName("COL_BAR", PU_CACHE);
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INT32 tflag = 0;
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UINT8 *c;
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UINT8 *c2; // colormap for the one we're changing
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@ -4409,6 +4411,8 @@ void M_DrawOptionsColorProfile(void)
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}
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c = R_GetTranslationColormap(TC_DEFAULT, optionsmenu.currcolour, GTC_CACHE);
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V_DrawFixedPatch(0, 0, FRACUNIT, tflag, back, c);
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V_DrawFixedPatch(243<<FRACBITS, 67<<FRACBITS, FRACUNIT, 0, colorp_bar, NULL);
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V_DrawFixedPatch(0, 0, FRACUNIT, 0, colorp_photo, NULL);
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//M_DrawCharSelectSprite( //figure this out later
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}
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// Given the need for accessibility, I don't want the background to be drawn transparent here - a clear color reference is needed for proper utilization. - Freaky Mutant Man
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@ -4419,12 +4423,12 @@ void M_DrawOptionsColorProfile(void)
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M_DrawEggaChannelAlignable(true);
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}
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patch_t *back_pause = W_CachePatchName(va("OPT_BAC%u", tick), PU_CACHE);
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V_DrawFixedPatch(0, 0, FRACUNIT, 0, back_pause, NULL);
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patch_t *colorp_bar = W_CachePatchName("COL_BAR", PU_CACHE);
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V_DrawFixedPatch(243<<FRACBITS, 67<<FRACBITS, FRACUNIT, 0, colorp_bar, NULL);
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if (!solidbg)
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{
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V_DrawFixedPatch(0, 0, FRACUNIT, 0, back_pause, NULL);
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V_DrawFixedPatch(243<<FRACBITS, 67<<FRACBITS, FRACUNIT, 0, colorp_bar, NULL);
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}
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}
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}
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@ -24,8 +24,8 @@ menuitem_t OPTIONS_VideoColorProfile[] =
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{IT_STRING | IT_CVAR, "Gamma", "Increase or decrease the brightness of the displayed image.",
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NULL, {.cvar = &cv_globalgamma}, 0, 0},
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{IT_NOTHING|IT_SPACE, NULL, NULL,
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NULL, {NULL}, 0, 0},
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{IT_STRING | IT_CALL, "Reset All", "Reset the color profile to default settings.",
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NULL, {.routine = M_ColorProfileDefault}, 0, 0},
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{IT_HEADER, "Red...", NULL,
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NULL, {NULL}, 0, 0},
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@ -118,3 +118,31 @@ menu_t OPTIONS_VideoColorProfileDef = {
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NULL,
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NULL,
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};
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// Set all color profile settings to the default values.
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void M_ColorProfileDefault(INT32 choice)
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{
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(void)choice;
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// The set value army approaches - gotta be a better way to handle this.
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CV_SetValue(&cv_globalsaturation, 10);
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CV_SetValue(&cv_rsaturation, 10);
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CV_SetValue(&cv_ysaturation, 10);
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CV_SetValue(&cv_gsaturation, 10);
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CV_SetValue(&cv_csaturation, 10);
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CV_SetValue(&cv_bsaturation, 10);
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CV_SetValue(&cv_msaturation, 10);
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CV_SetValue(&cv_globalgamma, 0);
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CV_SetValue(&cv_rgamma, 0);
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CV_SetValue(&cv_ygamma, 0);
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CV_SetValue(&cv_ggamma, 0);
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CV_SetValue(&cv_cgamma, 0);
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CV_SetValue(&cv_bgamma, 0);
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CV_SetValue(&cv_mgamma, 0);
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CV_SetValue(&cv_rhue, 0);
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CV_SetValue(&cv_yhue, 4);
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CV_SetValue(&cv_ghue, 8);
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CV_SetValue(&cv_chue, 12);
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CV_SetValue(&cv_bhue, 16);
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CV_SetValue(&cv_mhue, 20);
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}
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