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A_ForceWin: Health should not matter
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1 changed files with 2 additions and 2 deletions
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@ -9247,8 +9247,8 @@ void A_ForceWin(mobj_t *actor)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] && ((players[i].mo && players[i].mo->health)
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&& !(players[i].pflags & PF_NOCONTEST)))
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if (playeringame[i]
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&& !(players[i].pflags & PF_NOCONTEST))
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break;
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}
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