A_ForceWin: Health should not matter

This commit is contained in:
toaster 2023-10-31 20:15:50 +00:00
parent c202b603da
commit 70b09c647f

View file

@ -9247,8 +9247,8 @@ void A_ForceWin(mobj_t *actor)
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && ((players[i].mo && players[i].mo->health)
&& !(players[i].pflags & PF_NOCONTEST)))
if (playeringame[i]
&& !(players[i].pflags & PF_NOCONTEST))
break;
}