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Guard Break: fix Guard not being broken
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1 changed files with 1 additions and 1 deletions
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@ -3831,7 +3831,7 @@ void K_DoGuardBreak(mobj_t *t1, mobj_t *t2) {
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if (P_PlayerInPain(t2->player))
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return;
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t1->player->instaWhipCharge = 0;
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t1->player->defenseLockout = 1;
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S_StartSound(t1, sfx_gbrk);
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K_AddHitLag(t1, 24, true);
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