Probably a good idea to flip with mobjscaled height

This commit is contained in:
James R 2020-07-13 19:58:00 -07:00
parent f348cd0f1f
commit 716898ebf6

View file

@ -11751,7 +11751,7 @@ void P_RespawnSpecials(void)
if (mthing->options & MTF_AMBUSH
&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i)))
z -= 24 * mapobjectscale;
z -= mobjinfo[i].height; // Don't forget the height!
z -= FixedMul(mobjinfo[i].height, mapobjectscale); // Don't forget the height!
}
else
{