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Probably a good idea to flip with mobjscaled height
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@ -11751,7 +11751,7 @@ void P_RespawnSpecials(void)
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if (mthing->options & MTF_AMBUSH
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&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i)))
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z -= 24 * mapobjectscale;
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z -= mobjinfo[i].height; // Don't forget the height!
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z -= FixedMul(mobjinfo[i].height, mapobjectscale); // Don't forget the height!
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}
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else
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{
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