Bump dampening values up for midspeed driving

This commit is contained in:
AJ Martinez 2024-04-29 23:27:44 -07:00
parent 6d63167a0d
commit 7250bcc341

View file

@ -10466,10 +10466,10 @@ INT16 K_GetKartTurnValue(const player_t *player, INT16 turnvalue)
// Turning dampens as you go faster, but at extremely high speeds, keeping some control is important.
// Dampening is applied in two stages, one harsh and one soft.
// The harsh window is larger for characters with better baseline maneuverability.
fixed_t stageSpeed = min(currentSpeed, (100 + 2*(9-player->kartweight)) * p_maxspeed/100);
fixed_t stageSpeed = min(currentSpeed, (110 + 2*(9-player->kartweight)) * p_maxspeed/100);
if (stageSpeed < currentSpeed)
{
stageSpeed += (currentSpeed - stageSpeed) / 3;
stageSpeed += (currentSpeed - stageSpeed) / 2;
}
p_speed = min(stageSpeed, p_maxspeed * 2);