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https://github.com/KartKrewDev/RingRacers.git
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SHORT fixes from vanilla for shadows
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parent
0060a30bc4
commit
72bfbefad3
2 changed files with 11 additions and 11 deletions
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@ -2860,7 +2860,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
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HWR_GetPatch(gpatch);
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scalemul = FixedMul(FRACUNIT - floordiff/640, scale);
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scalemul = FixedMul(scalemul, (thing->radius*2) / gpatch->height);
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scalemul = FixedMul(scalemul, (thing->radius*2) / SHORT(gpatch->height));
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fscale = FIXED_TO_FLOAT(scalemul);
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fx = FIXED_TO_FLOAT(thingxpos);
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@ -2872,9 +2872,9 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
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// 0--1
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if (thing && fabsf(fscale - 1.0f) > 1.0E-36f)
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offset = (gpatch->height/2) * fscale;
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offset = (SHORT(gpatch->height)/2) * fscale;
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else
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offset = (float)(gpatch->height/2);
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offset = (float)(SHORT(gpatch->height)/2);
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shadowVerts[2].x = shadowVerts[3].x = fx + offset;
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shadowVerts[1].x = shadowVerts[0].x = fx - offset;
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@ -1295,8 +1295,8 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
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yscale = FixedDiv(projectiony, tz);
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shadowxscale = FixedMul(thing->radius*2, scalemul);
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shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(floorz - viewz), tz));
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shadowyscale = min(shadowyscale, shadowxscale) / patch->height;
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shadowxscale /= patch->width;
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shadowyscale = min(shadowyscale, shadowxscale) / SHORT(patch->height);
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shadowxscale /= SHORT(patch->width);
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shadowskew = 0;
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if (floorslope)
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@ -1311,24 +1311,24 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
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//CONS_Printf("Shadow is sloped by %d %d\n", xslope, zslope);
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if (viewz < floorz)
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shadowyscale += FixedMul(FixedMul(thing->radius*2 / patch->height, scalemul), zslope);
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shadowyscale += FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope);
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else
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shadowyscale -= FixedMul(FixedMul(thing->radius*2 / patch->height, scalemul), zslope);
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shadowyscale -= FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope);
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shadowyscale = abs(shadowyscale);
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shadowskew = xslope;
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}
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tx -= patch->width * shadowxscale/2;
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tx -= SHORT(patch->width) * shadowxscale/2;
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x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
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if (x1 >= viewwidth) return;
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tx += patch->width * shadowxscale;
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tx += SHORT(patch->width) * shadowxscale;
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x2 = ((centerxfrac + FixedMul(tx,xscale))>>FRACBITS); x2--;
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if (x2 < 0 || x2 <= x1) return;
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if (shadowyscale < FRACUNIT/patch->height) return; // fix some crashes?
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if (shadowyscale < FRACUNIT/SHORT(patch->height)) return; // fix some crashes?
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shadow = R_NewVisSprite();
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@ -1379,7 +1379,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
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shadow->startfrac = 0;
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//shadow->xiscale = 0x7ffffff0 / (shadow->xscale/2);
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shadow->xiscale = (patch->width<<FRACBITS)/(x2-x1+1); // fuck it
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shadow->xiscale = (SHORT(patch->width)<<FRACBITS)/(x2-x1+1); // fuck it
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if (shadow->x1 > x1)
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shadow->startfrac += shadow->xiscale*(shadow->x1-x1);
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