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SpawnFakeShadow for Lua
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1 changed files with 13 additions and 0 deletions
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@ -1298,6 +1298,18 @@ static int lib_pSpawnGhostMobj(lua_State *L)
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return 1;
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}
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static int lib_pSpawnFakeShadow(lua_State *L)
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{
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mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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UINT8 offset = (UINT8)luaL_checkinteger(L, 2);
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NOHUD
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INLEVEL
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if (!mobj)
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return LUA_ErrInvalid(L, "mobj_t");
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LUA_PushUserdata(L, P_SpawnFakeShadow(mobj, offset), META_MOBJ);
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return 1;
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}
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static int lib_pGivePlayerRings(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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@ -4008,6 +4020,7 @@ static luaL_Reg lib[] = {
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{"P_PlayJingleMusic",lib_pPlayJingleMusic},
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{"P_RestoreMusic",lib_pRestoreMusic},
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{"P_SpawnGhostMobj",lib_pSpawnGhostMobj},
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{"P_SpawnFakeShadow",lib_pSpawnFakeShadow},
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{"P_GivePlayerRings",lib_pGivePlayerRings},
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{"P_GivePlayerLives",lib_pGivePlayerLives},
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{"P_MovePlayer",lib_pMovePlayer},
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