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Fix speed being messed up near level start
Used the wrong constant, leftover from an earlier experiment that was only partially reverted. Fixes "ghost" roulettes.
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1 changed files with 1 additions and 1 deletions
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@ -814,7 +814,7 @@ static void K_CalculateRouletteSpeed(player_t *const player, itemroulette_t *con
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{
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// Don't impact as much at the start.
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// This makes it so that everyone gets to enjoy the lowest speed at the start.
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fixed_t lerp = FRACUNIT - FixedDiv(max(0, leveltime - starttime), 10*TICRATE);
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fixed_t lerp = FRACUNIT - FixedDiv(max(0, leveltime - starttime), 20*TICRATE);
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total += FixedMul(lerp, FRACUNIT - total);
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}
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