Activate loop endpoints

This commit is contained in:
James R 2022-11-02 17:10:59 -07:00
parent 583ef41ac9
commit 7738d6bb7c
5 changed files with 225 additions and 0 deletions

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@ -92,6 +92,10 @@ boolean Obj_ItemSpotIsAvailable(const mobj_t *spot);
void Obj_ItemSpotAssignMonitor(mobj_t *spot, mobj_t *monitor); void Obj_ItemSpotAssignMonitor(mobj_t *spot, mobj_t *monitor);
void Obj_ItemSpotUpdate(mobj_t *spot); void Obj_ItemSpotUpdate(mobj_t *spot);
/* Loops */
void Obj_InitLoopCenter(mobj_t *center);
void Obj_LoopEndpointCollide(mobj_t *special, mobj_t *toucher);
#ifdef __cplusplus #ifdef __cplusplus
} // extern "C" } // extern "C"
#endif #endif

View file

@ -12,4 +12,5 @@ target_sources(SRB2SDL2 PRIVATE
ufo.c ufo.c
monitor.c monitor.c
item-spot.c item-spot.c
loops.c
) )

211
src/objects/loops.c Normal file
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@ -0,0 +1,211 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2023 by James R.
// Copyright (C) 2023 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file loop-endpoint.c
/// \brief Sonic loops, start and end points
#include "../doomdef.h"
#include "../k_kart.h"
#include "../taglist.h"
#include "../p_local.h"
#include "../p_setup.h"
#include "../p_spec.h"
#include "../r_main.h"
#include "../k_objects.h"
#define end_anchor(o) ((o)->target)
#define center_max_revolution(o) ((o)->threshold)
#define center_alpha(o) ((o)->target)
#define center_beta(o) ((o)->tracer)
static inline boolean
center_has_flip (const mobj_t *center)
{
return (center->flags2 & MF2_AMBUSH) == MF2_AMBUSH;
}
static inline void
center_set_flip
( mobj_t * center,
boolean mode)
{
center->flags2 = (center->flags2 & ~(MF2_AMBUSH)) |
((mode != false) * MF2_AMBUSH);
}
#define anchor_center(o) ((o)->target)
#define anchor_other(o) ((o)->tracer)
#define anchor_type(o) ((o)->reactiontime)
static void
set_shiftxy
( player_t * player,
const mobj_t * a)
{
const mobj_t *b = anchor_other(a);
const fixed_t dx = (b->x - a->x);
const fixed_t dy = (b->y - a->y);
const angle_t th =
(R_PointToAngle2(0, 0, dx, dy) - a->angle);
const fixed_t adj = FixedMul(
abs(FCOS(AbsAngle(th - ANGLE_90))),
FixedHypot(dx, dy)) / 2;
vector2_t *xy = &player->loop.shift;
xy->x = FixedMul(FSIN(a->angle), adj);
xy->y = FixedMul(FCOS(a->angle), adj);
}
static void
measure_clock
( const mobj_t * center,
const mobj_t * anchor,
angle_t * pitch,
fixed_t * radius)
{
const fixed_t dx = (anchor->x - center->x);
const fixed_t dy = (anchor->y - center->y);
const fixed_t dz = (anchor->z - center->z);
/* Translate the anchor point to be along a center line.
This makes the horizontal position one dimensional
relative to the center point. */
const fixed_t xy = (
FixedMul(dx, FCOS(anchor->angle)) +
FixedMul(dy, FSIN(anchor->angle)));
/* The 3d position of the anchor point is then reduced to
two axes and can be measured as an angle. */
*pitch = R_PointToAngle2(0, 0, xy, dz) + ANGLE_90;
*radius = FixedHypot(xy, dz);
}
static boolean
moving_toward_gate
( const player_t * player,
const mobj_t * anchor,
angle_t pitch)
{
const fixed_t
x = player->mo->momx,
y = player->mo->momy,
z = player->mo->momz,
zx = FixedMul(FCOS(anchor->angle), z),
zy = FixedMul(FSIN(anchor->angle), z),
co = abs(FCOS(pitch)),
si = abs(FSIN(pitch)),
dx = FixedMul(co, x) + FixedMul(si, zx),
dy = FixedMul(co, y) + FixedMul(si, zy);
return AngleDelta(anchor->angle,
R_PointToAngle2(0, 0, dx, dy)) < ANG60;
}
static SINT8
get_binary_direction
( angle_t pitch,
mobj_t * toucher)
{
const fixed_t si = FSIN(pitch);
if (abs(si) < abs(FCOS(pitch)))
{
// pitch = 0 points downward so offset 90 degrees
// clockwise so 180 occurs at horizon
return ((pitch + ANGLE_90) < ANGLE_180) ? 1 : -(1);
}
else
{
return intsign(si) * P_MobjFlip(toucher);
}
}
void
Obj_InitLoopCenter (mobj_t *center)
{
const mapthing_t *mt = center->spawnpoint;
center_max_revolution(center) = mt->args[1] * FRACUNIT / 360;
center_set_flip(center, mt->args[0]);
}
void
Obj_LoopEndpointCollide
( mobj_t * end,
mobj_t * toucher)
{
player_t *player = toucher->player;
sonicloopvars_t *s = &player->loop;
mobj_t *anchor = end_anchor(end);
mobj_t *center = anchor ? anchor_center(anchor) : NULL;
angle_t pitch;
fixed_t radius;
/* predict movement for a smooth transition */
const fixed_t px = toucher->x + toucher->momx;
const fixed_t py = toucher->y + toucher->momy;
SINT8 flip;
if (P_MobjWasRemoved(center))
{
return;
}
if (player->loop.radius != 0)
{
return;
}
measure_clock(center, anchor, &pitch, &radius);
if (!moving_toward_gate(player, anchor, pitch))
{
return;
}
if (!P_MobjWasRemoved(anchor_other(anchor)))
{
set_shiftxy(player, anchor);
}
flip = get_binary_direction(pitch, toucher);
s->yaw = anchor->angle;
s->origin.x = center->x - (anchor->x - px);
s->origin.y = center->y - (anchor->y - py);
s->origin.z = center->z;
s->radius = radius * flip;
s->revolution = AngleFixed(pitch) / 360;
s->min_revolution = s->revolution;
s->max_revolution = s->revolution +
center_max_revolution(center) * flip;
s->flip = center_has_flip(center);
player->speed =
3 * (player->speed + toucher->momz) / 2;
/* cancel the effects of K_Squish */
toucher->spritexscale = FRACUNIT;
toucher->spriteyscale = FRACUNIT;
}

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@ -601,6 +601,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
} }
return; return;
case MT_LOOPENDPOINT:
Obj_LoopEndpointCollide(special, toucher);
return;
default: // SOC or script pickup default: // SOC or script pickup
P_SetTarget(&special->target, toucher); P_SetTarget(&special->target, toucher);
break; break;

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@ -13327,6 +13327,11 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
mobj->reactiontime++; mobj->reactiontime++;
break; break;
} }
case MT_LOOPCENTERPOINT:
{
Obj_InitLoopCenter(mobj);
break;
}
default: default:
break; break;
} }