MT_CDUFO: Play a more generic initial destruction sound, because the one we were using is also played for getting a life in GP.

This commit is contained in:
toaster 2023-03-18 21:31:29 +00:00
parent 104f41f4a9
commit 78636bd8d9

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@ -1622,7 +1622,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
break; break;
case MT_CDUFO: case MT_CDUFO:
S_StartSound(inflictor, sfx_cdfm73); // they don't make this sound in the original game but it's nice to have a "reward" for good play S_StartSound(inflictor, sfx_mbs60);
target->momz = -(3*mapobjectscale)/2; target->momz = -(3*mapobjectscale)/2;
target->fuse = 2*TICRATE; target->fuse = 2*TICRATE;