Merge branch 'rivals-fix' into 'master'

Rivals and Replays and Re-Entry, oh my

Closes #544 and #577

See merge request KartKrew/Kart!1340
This commit is contained in:
Oni 2023-07-23 17:21:06 +00:00
commit 7912b24e6f
7 changed files with 80 additions and 50 deletions

View file

@ -1617,7 +1617,11 @@ static void FinalisePlaystateChange(INT32 playernum)
// To attempt to discourage rage-spectators, we delay any rejoining.
// If you're engaging in a DUEL and quit early, in addition to the
// indignity of losing your PWR, you get a special extra-long delay.
if (netgame)
if (
netgame
&& players[playernum].jointime > 1
&& players[playernum].spectatorReentry == 0
)
{
UINT8 pcount = 0;
@ -3230,12 +3234,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
if (demo.timing)
G_DoneLevelLoad();
if (metalrecording)
G_BeginMetal();
if (demo.recording) // Okay, level loaded, character spawned and skinned,
G_BeginRecording(); // I AM NOW READY TO RECORD.
demo.deferstart = true;
#ifdef HAVE_DISCORDRPC
DRPC_UpdatePresence();
#endif
@ -4078,6 +4076,8 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
//Now that we've done our error checking and killed the player
//if necessary, put the player on the correct team/status.
boolean nochangeoccourred = false;
if (G_GametypeHasTeams())
{
if (!NetPacket.packet.newteam)
@ -4089,6 +4089,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
{
players[playernum].ctfteam = NetPacket.packet.newteam;
players[playernum].pflags |= PF_WANTSTOJOIN; //players[playernum].spectator = false;
nochangeoccourred = true;
}
}
else if (G_GametypeHasSpectators())
@ -4096,7 +4097,10 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
if (!NetPacket.packet.newteam)
players[playernum].spectator = true;
else
{
players[playernum].pflags |= PF_WANTSTOJOIN; //players[playernum].spectator = false;
nochangeoccourred = true;
}
}
if (NetPacket.packet.autobalance)
@ -4137,7 +4141,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
}
}*/
if (gamestate != GS_LEVEL)
if (gamestate != GS_LEVEL || nochangeoccourred == true)
return;
FinalisePlaystateChange(playernum);

View file

@ -3060,6 +3060,10 @@ void G_DoPlayDemo(const char *defdemoname)
}
else
{
// FIXME: this file doesn't manage its memory and actually free this when it's done using it
//Z_Free(demobuf.buffer);
demobuf.buffer = NULL;
n = defdemoname+strlen(defdemoname);
while (*n != '/' && *n != '\\' && n != defdemoname)
n--;
@ -4179,13 +4183,19 @@ boolean G_CheckDemoStatus(void)
return true;
}
if (demo.recording && (modeattacking || demo.savemode != DSM_NOTSAVING))
if (!demo.recording)
return false;
if (modeattacking || demo.savemode != DSM_NOTSAVING)
{
G_SaveDemo();
return true;
}
Z_Free(demobuf.buffer);
demo.recording = false;
return false;
}

View file

@ -2374,7 +2374,7 @@ void G_Ticker(boolean run)
&& (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING // definitely good
|| gamestate == GS_WAITINGPLAYERS)) // definitely a problem if we don't do it at all in this gamestate, but might need more protection?
{
K_CheckSpectateStatus();
K_CheckSpectateStatus(true);
}
if (pausedelay && pausedelay != INT32_MIN)
@ -2436,6 +2436,8 @@ static inline void G_PlayerFinishLevel(INT32 player)
p->starpostnum = 0;
memset(&p->respawn, 0, sizeof (p->respawn));
p->spectatorReentry = 0; // Clean up any pending re-entry forbiddings
}
//

View file

@ -11740,7 +11740,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
Obj_RingShooterInput(player);
}
void K_CheckSpectateStatus(void)
void K_CheckSpectateStatus(boolean considermapreset)
{
UINT8 respawnlist[MAXPLAYERS];
UINT8 i, j, numingame = 0, numjoiners = 0;
@ -11770,7 +11770,7 @@ void K_CheckSpectateStatus(void)
players[i].spectatewait = 0;
}
if (gamestate != GS_LEVEL)
if (gamestate != GS_LEVEL || considermapreset == false)
{
players[i].spectatorReentry = 0;
}
@ -11881,6 +11881,9 @@ void K_CheckSpectateStatus(void)
break;
}
if (considermapreset == false)
return;
// Reset the match when 2P joins 1P, DUEL mode
// Reset the match when 3P joins 1P and 2P, DUEL mode must be disabled
if (i > 0 && !mapreset && gamestate == GS_LEVEL && (numingame < 3 && numingame+i >= 2))

View file

@ -189,7 +189,7 @@ boolean K_FastFallBounce(player_t *player);
fixed_t K_PlayerBaseFriction(player_t *player, fixed_t original);
void K_AdjustPlayerFriction(player_t *player);
void K_MoveKartPlayer(player_t *player, boolean onground);
void K_CheckSpectateStatus(void);
void K_CheckSpectateStatus(boolean considermapreset);
UINT8 K_GetInvincibilityItemFrame(void);
UINT8 K_GetOrbinautItemFrame(UINT8 count);
boolean K_IsSPBInGame(void);

View file

@ -11830,7 +11830,6 @@ void P_SpawnPlayer(INT32 playernum)
else if (netgame && p->jointime <= 1 && pcount)
{
p->spectator = true;
p->spectatorReentry = 0;
}
else if (multiplayer && !netgame)
{

View file

@ -7789,33 +7789,6 @@ static void P_InitGametype(void)
spectateGriefed = 0;
K_CashInPowerLevels(); // Pushes power level changes even if intermission was skipped
if (grandprixinfo.gp == true)
{
if (savedata.lives > 0)
{
K_LoadGrandPrixSaveGame();
savedata.lives = 0;
}
else if (grandprixinfo.initalize == true)
{
K_InitGrandPrixRank(&grandprixinfo.rank);
K_InitGrandPrixBots();
grandprixinfo.initalize = false;
}
else if (grandprixinfo.wonround == true)
{
K_UpdateGrandPrixBots();
grandprixinfo.wonround = false;
}
}
else
{
// We're in a Match Race, use simplistic randomized bots.
K_UpdateMatchRaceBots();
}
P_InitPlayers();
if (modeattacking && !demo.playback)
P_LoadRecordGhosts();
@ -8331,8 +8304,13 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
// a netgame save is being loaded, and could actively be harmful by messing with
// the client's view of the data.)
if (!fromnetsave)
{
P_InitGametype();
// Initialize ACS scripts
ACS_LoadLevelScripts(gamemap-1);
}
// Now safe to free.
vres_Free(curmapvirt);
curmapvirt = NULL;
@ -8344,12 +8322,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
K_InitDirector();
}
// Initialize ACS scripts
if (!fromnetsave)
{
ACS_LoadLevelScripts(gamemap-1);
}
// Remove the loading shit from the screen
if (rendermode != render_none && !titlemapinaction && !reloadinggamestate)
F_WipeColorFill(levelfadecol);
@ -8415,6 +8387,48 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
void P_PostLoadLevel(void)
{
P_MapStart();
if (G_GametypeHasSpectators())
{
K_CheckSpectateStatus(false);
}
if (demo.playback)
;
else if (grandprixinfo.gp == true)
{
if (savedata.lives > 0)
{
K_LoadGrandPrixSaveGame();
savedata.lives = 0;
}
else if (grandprixinfo.initalize == true)
{
K_InitGrandPrixRank(&grandprixinfo.rank);
K_InitGrandPrixBots();
grandprixinfo.initalize = false;
}
else if (grandprixinfo.wonround == true)
{
K_UpdateGrandPrixBots();
grandprixinfo.wonround = false;
}
}
else
{
// We're in a Match Race, use simplistic randomized bots.
K_UpdateMatchRaceBots();
}
P_InitPlayers();
if (metalrecording)
G_BeginMetal();
if (demo.recording) // Okay, level loaded, character spawned and skinned,
G_BeginRecording(); // I AM NOW READY TO RECORD.
demo.deferstart = true;
K_TimerInit();
nextmapoverride = 0;
@ -8429,12 +8443,10 @@ void P_PostLoadLevel(void)
marathonmode &= ~MA_INIT;
}
P_MapStart(); // just in case MapLoad modifies tm.thing
ACS_RunLevelStartScripts();
LUA_HookInt(gamemap, HOOK(MapLoad));
P_MapEnd(); // just in case MapLoad modifies tm.thing
P_MapEnd();
// We're now done loading the level.
levelloading = false;