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"if !splitscreen" instances that SHOULD be "if netgame"
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1 changed files with 3 additions and 3 deletions
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@ -2293,9 +2293,9 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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if (players[tab[i].num].spectator || !players[tab[i].num].mo)
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if (players[tab[i].num].spectator || !players[tab[i].num].mo)
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continue; //ignore them.
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continue; //ignore them.
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if (!splitscreen) // don't draw it on splitscreen,
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if (netgame) // don't draw it offline
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{
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{
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if (!(tab[i].num == serverplayer))
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if (tab[i].num != serverplayer)
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HU_drawPing(x+ 253, y+2, playerpingtable[tab[i].num], false);
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HU_drawPing(x+ 253, y+2, playerpingtable[tab[i].num], false);
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}
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}
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@ -2783,7 +2783,7 @@ static void HU_DrawRankings(void)
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HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);*/
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HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);*/
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// draw spectators in a ticker across the bottom
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// draw spectators in a ticker across the bottom
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if (!splitscreen && G_GametypeHasSpectators())
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if (netgame && G_GametypeHasSpectators())
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HU_DrawSpectatorTicker();
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HU_DrawSpectatorTicker();
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}
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}
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