"if !splitscreen" instances that SHOULD be "if netgame"

This commit is contained in:
TehRealSalt 2018-10-27 21:45:04 -04:00
parent 89cd20bd70
commit 7e15e8b55d

View file

@ -2293,9 +2293,9 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
if (players[tab[i].num].spectator || !players[tab[i].num].mo) if (players[tab[i].num].spectator || !players[tab[i].num].mo)
continue; //ignore them. continue; //ignore them.
if (!splitscreen) // don't draw it on splitscreen, if (netgame) // don't draw it offline
{ {
if (!(tab[i].num == serverplayer)) if (tab[i].num != serverplayer)
HU_drawPing(x+ 253, y+2, playerpingtable[tab[i].num], false); HU_drawPing(x+ 253, y+2, playerpingtable[tab[i].num], false);
} }
@ -2783,7 +2783,7 @@ static void HU_DrawRankings(void)
HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);*/ HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);*/
// draw spectators in a ticker across the bottom // draw spectators in a ticker across the bottom
if (!splitscreen && G_GametypeHasSpectators()) if (netgame && G_GametypeHasSpectators())
HU_DrawSpectatorTicker(); HU_DrawSpectatorTicker();
} }