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Merge branch 'sphere-boxes' into 'master'
Blue Sphere boxes in Battle See merge request KartKrew/Kart!494
This commit is contained in:
commit
809c766c99
10 changed files with 135 additions and 17 deletions
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@ -3476,6 +3476,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_RANDOMITEM12",
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"S_DEADRANDOMITEM",
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// Sphere Box (for Battle)
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"S_SPHEREBOX",
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// Random Item Pop
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"S_RANDOMITEMPOP1",
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"S_RANDOMITEMPOP2",
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42
src/info.c
42
src/info.c
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@ -526,6 +526,7 @@ char sprnames[NUMSPRITES + 1][5] =
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//SRB2kart Sprites (sort later)
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"RNDM", // Random Item Box
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"SBOX", // Sphere Box (for Battle)
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"RPOP", // Random Item Box Pop
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"SGNS", // Signpost sparkle
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"FAST", // Speed boost trail
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@ -4061,6 +4062,20 @@ state_t states[NUMSTATES] =
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{SPR_RNDM, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM1}, // S_RANDOMITEM12
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{SPR_NULL, 0, 0, {A_ItemPop}, 0, 0, S_NULL}, // S_DEADRANDOMITEM
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{SPR_SBOX, FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX2}, // S_SPHEREBOX1
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{SPR_SBOX, 2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX3}, // S_SPHEREBOX2
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{SPR_SBOX, 4|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX4}, // S_SPHEREBOX3
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{SPR_SBOX, 6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX5}, // S_SPHEREBOX4
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{SPR_SBOX, 8|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX6}, // S_SPHEREBOX5
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{SPR_SBOX, 10|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX7}, // S_SPHEREBOX6
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{SPR_SBOX, 12|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX8}, // S_SPHEREBOX7
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{SPR_SBOX, 14|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX9}, // S_SPHEREBOX8
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{SPR_SBOX, 16|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX10}, // S_SPHEREBOX9
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{SPR_SBOX, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX11}, // S_SPHEREBOX10
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{SPR_SBOX, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX12}, // S_SPHEREBOX11
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{SPR_SBOX, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX1}, // S_SPHEREBOX12
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{SPR_NULL, 0, 0, {A_ItemPop}, 1, 0, S_NULL}, // S_DEADSPHEREBOX
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{SPR_RPOP, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_RANDOMITEMPOP2}, // S_RANDOMITEMPOP1
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{SPR_RPOP, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_RANDOMITEMPOP3}, // S_RANDOMITEMPOP2
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{SPR_RPOP, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_RANDOMITEMPOP4}, // S_RANDOMITEMPOP3
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@ -23017,6 +23032,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_SPHEREBOX
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-1, // doomednum
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S_SPHEREBOX1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_DEADSPHEREBOX, // deathstate
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S_NULL, // xdeathstate
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sfx_kc2e, // deathsound
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60*FRACUNIT, // speed
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48*FRACUNIT, // radius
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48*FRACUNIT, // height
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0, // display offset
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100, // mass
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MT_RANDOMITEMPOP, // damage
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sfx_None, // activesound
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MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_RANDOMITEMPOP
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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17
src/info.h
17
src/info.h
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@ -1070,6 +1070,7 @@ typedef enum sprite
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// SRB2Kart
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SPR_RNDM, // Random Item Box
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SPR_SBOX, // Sphere Box (for Battle)
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SPR_RPOP, // Random Item Box Pop
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SPR_SGNS, // Signpost sparkle
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SPR_FAST, // Speed boost trail
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@ -4453,6 +4454,21 @@ typedef enum state
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S_RANDOMITEM12,
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S_DEADRANDOMITEM,
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// Sphere Box (for Battle)
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S_SPHEREBOX1,
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S_SPHEREBOX2,
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S_SPHEREBOX3,
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S_SPHEREBOX4,
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S_SPHEREBOX5,
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S_SPHEREBOX6,
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S_SPHEREBOX7,
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S_SPHEREBOX8,
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S_SPHEREBOX9,
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S_SPHEREBOX10,
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S_SPHEREBOX11,
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S_SPHEREBOX12,
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S_DEADSPHEREBOX,
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// Random Item Pop
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S_RANDOMITEMPOP1,
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S_RANDOMITEMPOP2,
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@ -6465,6 +6481,7 @@ typedef enum mobj_type
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// SRB2kart
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MT_RANDOMITEM,
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MT_SPHEREBOX,
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MT_RANDOMITEMPOP,
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MT_FLOATINGITEM,
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MT_ITEMCAPSULE,
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@ -229,6 +229,28 @@ mobj_t *K_SpawnChaosEmerald(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT
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return emerald;
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}
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mobj_t *K_SpawnSphereBox(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 amount)
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{
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mobj_t *drop = P_SpawnMobj(x, y, z, MT_SPHEREBOX);
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(void)amount;
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drop->angle = angle;
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P_Thrust(drop,
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FixedAngle(P_RandomFixed() * 180) + angle,
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P_RandomRange(4, 12) * mapobjectscale);
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drop->momz = flip * 12 * mapobjectscale;
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if (drop->eflags & MFE_UNDERWATER)
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drop->momz = (117 * drop->momz) / 200;
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drop->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT);
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drop->extravalue1 = amount;
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return drop;
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}
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void K_DropEmeraldsFromPlayer(player_t *player, UINT32 emeraldType)
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{
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UINT8 i;
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@ -359,6 +381,12 @@ void K_RunPaperItemSpawners(void)
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FixedAngle(P_RandomRange(0, 359) * FRACUNIT), flip,
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0, 0
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);
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K_SpawnSphereBox(
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battleovertime.x, battleovertime.y, battleovertime.z + (128 * mapobjectscale * flip),
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FixedAngle(P_RandomRange(0, 359) * FRACUNIT), flip,
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10
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);
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}
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}
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else
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@ -441,6 +469,14 @@ void K_RunPaperItemSpawners(void)
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firstUnspawnedEmerald
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);
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}
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else if (P_RandomChance(FRACUNIT/3))
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{
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drop = K_SpawnSphereBox(
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spotList[r]->x, spotList[r]->y, spotList[r]->z + (128 * mapobjectscale * flip),
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FixedAngle(P_RandomRange(0, 359) * FRACUNIT), flip,
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10
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);
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}
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else
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{
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drop = K_CreatePaperItem(
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@ -22,6 +22,7 @@ void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount);
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void K_CheckBumpers(void);
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void K_CheckEmeralds(player_t *player);
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mobj_t *K_SpawnChaosEmerald(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT32 emeraldType);
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mobj_t *K_SpawnSphereBox(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 amount);
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void K_DropEmeraldsFromPlayer(player_t *player, UINT32 emeraldType);
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UINT8 K_NumEmeralds(player_t *player);
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void K_RunPaperItemSpawners(void);
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@ -13254,6 +13254,8 @@ void A_ChangeHeight(mobj_t *actor)
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void A_ItemPop(mobj_t *actor)
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{
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INT32 locvar1 = var1;
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mobj_t *remains;
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mobjtype_t explode;
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@ -13308,7 +13310,9 @@ void A_ItemPop(mobj_t *actor)
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if (actor->info->deathsound)
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S_StartSound(remains, actor->info->deathsound);
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if (!((gametyperules & GTR_BUMPERS) && actor->target->player->bumpers <= 0))
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if (locvar1 == 1)
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P_GivePlayerSpheres(actor->target->player, actor->extravalue1);
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else if (locvar1 == 0)
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actor->target->player->itemroulette = 1;
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remains->flags2 &= ~MF2_AMBUSH;
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@ -268,12 +268,14 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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if (!P_CanPickupItem(player, 1))
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return;
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if ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0)
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{
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return;
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}
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special->momx = special->momy = special->momz = 0;
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P_SetTarget(&special->target, toucher);
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P_KillMobj(special, toucher, toucher, DMG_NORMAL);
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break;
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case MT_SPHEREBOX:
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if (player->bumpers <= 0)
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return;
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P_SetTarget(&special->target, toucher);
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P_KillMobj(special, toucher, toucher, DMG_NORMAL);
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break;
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@ -510,16 +512,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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if (!(P_CanPickupItem(player, 0)))
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return;
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// Reached the cap, don't waste 'em!
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if (player->spheres >= 40)
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return;
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// Not alive
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if ((gametyperules & GTR_BUMPERS) && (player->bumpers <= 0))
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return;
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special->momx = special->momy = special->momz = 0;
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player->spheres++;
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P_GivePlayerSpheres(player, 1);
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break;
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// Secret emblem thingy
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@ -175,7 +175,7 @@ void P_RestoreMusic(player_t *player);
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boolean P_EndingMusic(player_t *player);
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mobj_t *P_SpawnGhostMobj(mobj_t *mobj);
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INT32 P_GivePlayerRings(player_t *player, INT32 num_rings);
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void P_GivePlayerSpheres(player_t *player, INT32 num_spheres);
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INT32 P_GivePlayerSpheres(player_t *player, INT32 num_spheres);
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void P_GivePlayerLives(player_t *player, INT32 numlives);
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UINT8 P_GetNextEmerald(void);
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void P_GiveEmerald(boolean spawnObj);
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@ -8606,6 +8606,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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}
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break;
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case MT_RANDOMITEM:
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case MT_SPHEREBOX:
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if (gametype == GT_BATTLE && mobj->threshold == 70)
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{
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mobj->color = K_RainbowColor(leveltime);
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@ -9386,6 +9387,7 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
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thing->shadowscale = 12*FRACUNIT/5;
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break;
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case MT_RANDOMITEM:
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case MT_SPHEREBOX:
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thing->shadowscale = FRACUNIT/2;
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thing->whiteshadow = false;
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break;
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20
src/p_user.c
20
src/p_user.c
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@ -500,6 +500,26 @@ INT32 P_GivePlayerRings(player_t *player, INT32 num_rings)
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return num_rings;
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}
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INT32 P_GivePlayerSpheres(player_t *player, INT32 num_spheres)
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{
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num_spheres += player->spheres;
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// Not alive
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if ((gametyperules & GTR_BUMPERS) && (player->bumpers <= 0))
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return 0;
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if (num_spheres > 40) // Reached the cap, don't waste 'em!
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num_spheres = 40;
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else if (num_spheres < 0)
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num_spheres = 0;
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num_spheres -= player->spheres;
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player->spheres += num_spheres;
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return num_spheres;
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}
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//
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// P_GivePlayerLives
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//
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