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Merge branch 'bubble-fuck-off' into 'master'
Bubble Shield pings off walls See merge request kart-krew-dev/ring-racers-internal!2922
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commit
81135614ff
3 changed files with 29 additions and 0 deletions
26
src/k_kart.c
26
src/k_kart.c
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@ -14370,6 +14370,32 @@ boolean K_FastFallBounce(player_t *player)
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return false;
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}
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void K_DappleEmployment(player_t *player)
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{
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if (player->curshield == KSHIELD_BUBBLE)
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{
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const boolean JustWallBonked = !!(player->mo->eflags & MFE_JUSTBOUNCEDWALL); // some shit about signed...
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const boolean NoMoreBubbleWallHump = (player->ignoreAirtimeLeniency > 0) && JustWallBonked;
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// No more vertical wall humping
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if (NoMoreBubbleWallHump)
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{
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K_AddHitLag(player->mo, 8, false);
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S_StartSound(player->mo, sfx_kc52); // Bubble wallbonk noise
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if (player->mo->hitlag > 0)
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{
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player->mo->spriteyscale *= 3/2;
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player->mo->spritexscale *= 2/3;
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}
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K_StumblePlayer(player);
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player->preventfailsafe = TICRATE*3;
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S_StopSoundByID(player->mo, sfx_s3k9b); // Avoid stumble crunch noise
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}
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}
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}
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static void K_AirFailsafe(player_t *player)
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{
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const fixed_t maxSpeed = 6*player->mo->scale;
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@ -295,6 +295,7 @@ boolean K_PlayerEBrake(const player_t *player);
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boolean K_PlayerGuard(const player_t *player);
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SINT8 K_Sliptiding(const player_t *player);
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boolean K_FastFallBounce(player_t *player);
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void K_DappleEmployment(player_t *player);
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fixed_t K_PlayerBaseFriction(const player_t *player, fixed_t original);
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void K_AdjustPlayerFriction(player_t *player);
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void K_MoveKartPlayer(player_t *player, boolean onground);
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@ -4211,6 +4211,8 @@ static void P_BouncePlayerMove(mobj_t *mo, TryMoveResult_t *result)
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P_TryMove(mo, mo->x - oldmomx, mo->y - oldmomy, true, NULL);
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}
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}
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K_DappleEmployment(mo->player);
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}
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//
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