Merge remote-tracking branch 'origin/tripwire-leniency'

This commit is contained in:
James R 2022-05-08 22:19:27 -07:00
commit 8164d63078
6 changed files with 126 additions and 3 deletions

View file

@ -437,6 +437,8 @@ typedef struct player_s
UINT16 draftleeway; // Leniency timer before removing draft power
SINT8 lastdraft; // (-1 to 15) - Last player being drafted
UINT16 tripwireLeniency; // When reaching a state that lets you go thru tripwire, you get an extra second leniency after it ends to still go through it.
UINT16 itemroulette; // Used for the roulette when deciding what item to give you (was "pw_kartitem")
UINT8 roulettetype; // Used for the roulette, for deciding type (0 = normal, 1 = better, 2 = eggman mark)

View file

@ -279,7 +279,7 @@ boolean K_BotCanTakeCut(player_t *player)
{
if (
#if 1
K_TripwirePass(player) == true
K_TripwirePassConditions(player) == true
#else
K_ApplyOffroad(player) == false
#endif

View file

@ -2104,9 +2104,15 @@ void K_SpawnNormalSpeedLines(player_t *player)
K_MatchGenericExtraFlags(fast, player->mo);
// Make it red when you have the eggman speed boost
if (player->tripwireLeniency)
{
fast->destscale = fast->destscale * 2;
P_SetScale(fast, 3*fast->scale/2);
}
if (player->eggmanexplode)
{
// Make it red when you have the eggman speed boost
fast->color = SKINCOLOR_RED;
fast->colorized = true;
}
@ -2123,6 +2129,12 @@ void K_SpawnNormalSpeedLines(player_t *player)
}
fast->colorized = true;
}
else if (player->tripwireLeniency)
{
// Make it pink+blue+big when you can go through tripwire
fast->color = (leveltime & 1) ? SKINCOLOR_BLOSSOM : SKINCOLOR_JAWZ;
fast->colorized = true;
}
}
void K_SpawnInvincibilitySpeedLines(mobj_t *mo)
@ -2758,7 +2770,7 @@ boolean K_SlopeResistance(player_t *player)
return false;
}
boolean K_TripwirePass(player_t *player)
boolean K_TripwirePassConditions(player_t *player)
{
if (
player->invincibilitytimer ||
@ -2771,6 +2783,11 @@ boolean K_TripwirePass(player_t *player)
return false;
}
boolean K_TripwirePass(player_t *player)
{
return (K_TripwirePassConditions(player) || (player->tripwireLeniency > 0));
}
boolean K_WaterRun(player_t *player)
{
if (
@ -4653,6 +4670,90 @@ void K_DriftDustHandling(mobj_t *spawner)
}
}
static void K_SpawnTripwireVFX(mobj_t *mo)
{
tic_t t = leveltime;
angle_t ang, aoff;
SINT8 sign = 1;
boolean altColor = false;
mobj_t *dust;
boolean drifting = false;
UINT8 i;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
if (!P_IsObjectOnGround(mo))
return;
if (mo->player)
{
ang = mo->player->drawangle;
if (mo->player->drift != 0)
{
drifting = true;
ang += (mo->player->drift * ((ANGLE_270 + ANGLE_22h) / 5)); // -112.5 doesn't work. I fucking HATE SRB2 angles
if (mo->player->drift < 0)
sign = 1;
else
sign = -1;
}
}
else
ang = mo->angle;
if (drifting == false)
{
i = (t & 1);
if (i & 1)
sign = -1;
else
sign = 1;
}
else
{
if (t & 1)
{
return;
}
t /= 2;
i = (t & 1);
}
aoff = (ang + ANGLE_180) + (ANGLE_45 * sign);
dust = P_SpawnMobj(mo->x + FixedMul(24*mo->scale, FINECOSINE(aoff>>ANGLETOFINESHIFT)),
mo->y + FixedMul(24*mo->scale, FINESINE(aoff>>ANGLETOFINESHIFT)),
mo->z, MT_DRIFTDUST);
P_SetTarget(&dust->target, mo);
P_InitAngle(dust, ang - (ANGLE_90 * sign)); // point completely perpendicular from the player
P_SetScale(dust, mo->scale);
dust->destscale = mo->scale * 6;
dust->scalespeed = mo->scale/12;
K_FlipFromObject(dust, mo);
altColor = (sign > 0);
if ((t / 2) & 1)
{
dust->tics++; // "randomize" animation
altColor = !altColor;
}
dust->colorized = true;
dust->color = altColor ? SKINCOLOR_BLOSSOM : SKINCOLOR_JAWZ;
dust->momx = (4*mo->momx)/5;
dust->momy = (4*mo->momy)/5;
dust->momz = (4*P_GetMobjZMovement(mo))/5;
P_Thrust(dust, dust->angle, 4*mo->scale);
}
void K_Squish(mobj_t *mo)
{
const fixed_t maxstretch = 4*FRACUNIT;
@ -7190,6 +7291,17 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
K_HandleTumbleBounce(player);
}
if (player->tripwireLeniency > 0)
{
player->tripwireLeniency--;
K_SpawnTripwireVFX(player->mo);
}
if (K_TripwirePassConditions(player) == true)
{
player->tripwireLeniency = max(player->tripwireLeniency, TICRATE);
}
K_KartPlayerHUDUpdate(player);
if (battleovertime.enabled && !(player->pflags & PF_ELIMINATED) && player->bumpers <= 0 && player->karmadelay <= 0)

View file

@ -115,6 +115,7 @@ void K_StripOther(player_t *player);
void K_MomentumToFacing(player_t *player);
boolean K_ApplyOffroad(player_t *player);
boolean K_SlopeResistance(player_t *player);
boolean K_TripwirePassConditions(player_t *player);
boolean K_TripwirePass(player_t *player);
boolean K_WaterRun(player_t *player);
void K_ApplyTripWire(player_t *player, tripwirestate_t state);

View file

@ -288,6 +288,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->draftleeway);
else if (fastcmp(field,"lastdraft"))
lua_pushinteger(L, plr->lastdraft);
else if (fastcmp(field,"tripwireLeniency"))
lua_pushinteger(L, plr->tripwireLeniency);
else if (fastcmp(field,"itemroulette"))
lua_pushinteger(L, plr->itemroulette);
else if (fastcmp(field,"roulettetype"))
@ -630,6 +632,8 @@ static int player_set(lua_State *L)
plr->draftleeway = luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastdraft"))
plr->lastdraft = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tripwireLeniency"))
plr->tripwireLeniency = luaL_checkinteger(L, 3);
else if (fastcmp(field,"itemroulette"))
plr->itemroulette = luaL_checkinteger(L, 3);
else if (fastcmp(field,"roulettetype"))

View file

@ -278,6 +278,8 @@ static void P_NetArchivePlayers(void)
WRITEUINT16(save_p, players[i].draftleeway);
WRITESINT8(save_p, players[i].lastdraft);
WRITEUINT16(save_p, players[i].tripwireLeniency);
WRITEUINT16(save_p, players[i].itemroulette);
WRITEUINT8(save_p, players[i].roulettetype);
@ -546,6 +548,8 @@ static void P_NetUnArchivePlayers(void)
players[i].draftleeway = READUINT16(save_p);
players[i].lastdraft = READSINT8(save_p);
players[i].tripwireLeniency = READUINT16(save_p);
players[i].itemroulette = READUINT16(save_p);
players[i].roulettetype = READUINT8(save_p);