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https://github.com/KartKrewDev/RingRacers.git
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Merge remote-tracking branch 'origin/tripwire-leniency'
This commit is contained in:
commit
8164d63078
6 changed files with 126 additions and 3 deletions
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@ -437,6 +437,8 @@ typedef struct player_s
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UINT16 draftleeway; // Leniency timer before removing draft power
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SINT8 lastdraft; // (-1 to 15) - Last player being drafted
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UINT16 tripwireLeniency; // When reaching a state that lets you go thru tripwire, you get an extra second leniency after it ends to still go through it.
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UINT16 itemroulette; // Used for the roulette when deciding what item to give you (was "pw_kartitem")
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UINT8 roulettetype; // Used for the roulette, for deciding type (0 = normal, 1 = better, 2 = eggman mark)
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@ -279,7 +279,7 @@ boolean K_BotCanTakeCut(player_t *player)
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{
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if (
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#if 1
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K_TripwirePass(player) == true
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K_TripwirePassConditions(player) == true
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#else
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K_ApplyOffroad(player) == false
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#endif
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116
src/k_kart.c
116
src/k_kart.c
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@ -2104,9 +2104,15 @@ void K_SpawnNormalSpeedLines(player_t *player)
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K_MatchGenericExtraFlags(fast, player->mo);
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// Make it red when you have the eggman speed boost
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if (player->tripwireLeniency)
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{
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fast->destscale = fast->destscale * 2;
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P_SetScale(fast, 3*fast->scale/2);
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}
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if (player->eggmanexplode)
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{
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// Make it red when you have the eggman speed boost
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fast->color = SKINCOLOR_RED;
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fast->colorized = true;
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}
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@ -2123,6 +2129,12 @@ void K_SpawnNormalSpeedLines(player_t *player)
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}
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fast->colorized = true;
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}
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else if (player->tripwireLeniency)
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{
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// Make it pink+blue+big when you can go through tripwire
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fast->color = (leveltime & 1) ? SKINCOLOR_BLOSSOM : SKINCOLOR_JAWZ;
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fast->colorized = true;
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}
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}
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void K_SpawnInvincibilitySpeedLines(mobj_t *mo)
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@ -2758,7 +2770,7 @@ boolean K_SlopeResistance(player_t *player)
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return false;
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}
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boolean K_TripwirePass(player_t *player)
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boolean K_TripwirePassConditions(player_t *player)
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{
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if (
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player->invincibilitytimer ||
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@ -2771,6 +2783,11 @@ boolean K_TripwirePass(player_t *player)
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return false;
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}
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boolean K_TripwirePass(player_t *player)
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{
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return (K_TripwirePassConditions(player) || (player->tripwireLeniency > 0));
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}
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boolean K_WaterRun(player_t *player)
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{
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if (
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@ -4653,6 +4670,90 @@ void K_DriftDustHandling(mobj_t *spawner)
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}
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}
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static void K_SpawnTripwireVFX(mobj_t *mo)
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{
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tic_t t = leveltime;
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angle_t ang, aoff;
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SINT8 sign = 1;
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boolean altColor = false;
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mobj_t *dust;
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boolean drifting = false;
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UINT8 i;
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I_Assert(mo != NULL);
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I_Assert(!P_MobjWasRemoved(mo));
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if (!P_IsObjectOnGround(mo))
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return;
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if (mo->player)
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{
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ang = mo->player->drawangle;
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if (mo->player->drift != 0)
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{
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drifting = true;
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ang += (mo->player->drift * ((ANGLE_270 + ANGLE_22h) / 5)); // -112.5 doesn't work. I fucking HATE SRB2 angles
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if (mo->player->drift < 0)
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sign = 1;
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else
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sign = -1;
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}
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}
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else
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ang = mo->angle;
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if (drifting == false)
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{
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i = (t & 1);
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if (i & 1)
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sign = -1;
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else
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sign = 1;
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}
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else
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{
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if (t & 1)
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{
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return;
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}
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t /= 2;
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i = (t & 1);
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}
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aoff = (ang + ANGLE_180) + (ANGLE_45 * sign);
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dust = P_SpawnMobj(mo->x + FixedMul(24*mo->scale, FINECOSINE(aoff>>ANGLETOFINESHIFT)),
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mo->y + FixedMul(24*mo->scale, FINESINE(aoff>>ANGLETOFINESHIFT)),
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mo->z, MT_DRIFTDUST);
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P_SetTarget(&dust->target, mo);
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P_InitAngle(dust, ang - (ANGLE_90 * sign)); // point completely perpendicular from the player
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P_SetScale(dust, mo->scale);
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dust->destscale = mo->scale * 6;
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dust->scalespeed = mo->scale/12;
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K_FlipFromObject(dust, mo);
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altColor = (sign > 0);
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if ((t / 2) & 1)
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{
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dust->tics++; // "randomize" animation
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altColor = !altColor;
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}
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dust->colorized = true;
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dust->color = altColor ? SKINCOLOR_BLOSSOM : SKINCOLOR_JAWZ;
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dust->momx = (4*mo->momx)/5;
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dust->momy = (4*mo->momy)/5;
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dust->momz = (4*P_GetMobjZMovement(mo))/5;
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P_Thrust(dust, dust->angle, 4*mo->scale);
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}
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void K_Squish(mobj_t *mo)
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{
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const fixed_t maxstretch = 4*FRACUNIT;
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@ -7190,6 +7291,17 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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K_HandleTumbleBounce(player);
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}
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if (player->tripwireLeniency > 0)
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{
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player->tripwireLeniency--;
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K_SpawnTripwireVFX(player->mo);
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}
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if (K_TripwirePassConditions(player) == true)
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{
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player->tripwireLeniency = max(player->tripwireLeniency, TICRATE);
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}
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K_KartPlayerHUDUpdate(player);
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if (battleovertime.enabled && !(player->pflags & PF_ELIMINATED) && player->bumpers <= 0 && player->karmadelay <= 0)
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@ -115,6 +115,7 @@ void K_StripOther(player_t *player);
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void K_MomentumToFacing(player_t *player);
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boolean K_ApplyOffroad(player_t *player);
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boolean K_SlopeResistance(player_t *player);
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boolean K_TripwirePassConditions(player_t *player);
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boolean K_TripwirePass(player_t *player);
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boolean K_WaterRun(player_t *player);
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void K_ApplyTripWire(player_t *player, tripwirestate_t state);
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@ -288,6 +288,8 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->draftleeway);
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else if (fastcmp(field,"lastdraft"))
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lua_pushinteger(L, plr->lastdraft);
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else if (fastcmp(field,"tripwireLeniency"))
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lua_pushinteger(L, plr->tripwireLeniency);
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else if (fastcmp(field,"itemroulette"))
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lua_pushinteger(L, plr->itemroulette);
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else if (fastcmp(field,"roulettetype"))
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@ -630,6 +632,8 @@ static int player_set(lua_State *L)
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plr->draftleeway = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastdraft"))
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plr->lastdraft = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tripwireLeniency"))
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plr->tripwireLeniency = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"itemroulette"))
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plr->itemroulette = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"roulettetype"))
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@ -278,6 +278,8 @@ static void P_NetArchivePlayers(void)
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WRITEUINT16(save_p, players[i].draftleeway);
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WRITESINT8(save_p, players[i].lastdraft);
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WRITEUINT16(save_p, players[i].tripwireLeniency);
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WRITEUINT16(save_p, players[i].itemroulette);
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WRITEUINT8(save_p, players[i].roulettetype);
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@ -546,6 +548,8 @@ static void P_NetUnArchivePlayers(void)
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players[i].draftleeway = READUINT16(save_p);
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players[i].lastdraft = READSINT8(save_p);
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players[i].tripwireLeniency = READUINT16(save_p);
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players[i].itemroulette = READUINT16(save_p);
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players[i].roulettetype = READUINT8(save_p);
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