Since Versus intros have special behaviour in time attack, also allow them to avoid the white fade/warp sound of MapWarp

This commit is contained in:
toaster 2024-03-07 22:51:47 +00:00
parent 4a36d5f947
commit 8180033ae1

View file

@ -8399,7 +8399,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
// Special stage & record attack retry fade to white
// This is handled BEFORE sounds are stopped.
if (G_IsModeAttackRetrying() && !demo.playback && gametype != GT_VERSUS)
if (G_IsModeAttackRetrying() && !demo.playback && (gametyperules & GTR_BOSS) == 0)
{
ranspecialwipe = 2;
//wipestyleflags |= (WSF_FADEOUT|WSF_TOWHITE);
@ -8477,7 +8477,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
levelfadecol = 0;
wipetype = wipe_encore_towhite;
}
else if (skipstats == 1)
else if (skipstats == 1 && (gametyperules & GTR_BOSS) == 0)
{
// MapWarp
if (ranspecialwipe != 2)