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Fix some V_FLIP stuff in player/follower drawing
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1 changed files with 6 additions and 4 deletions
10
src/m_menu.c
10
src/m_menu.c
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@ -7639,7 +7639,7 @@ static void M_StartGrandPrix(INT32 choice)
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grandprixinfo.gamespeed = KARTSPEED_HARD;
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grandprixinfo.masterbots = true;
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break;
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}
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grandprixinfo.encore = (boolean)(cv_dummygpencore.value);
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@ -9552,7 +9552,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
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sprframe = &sprdef->spriteframes[frame];
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patch = W_CachePatchNum(sprframe->lumppat[1], PU_CACHE);
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if (sprframe->flip & 1) // Only for first sprite
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if (sprframe->flip & 2) // Only for first sprite
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flags |= V_FLIP; // This sprite is left/right flipped!
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// draw box around guy
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@ -9610,10 +9610,12 @@ static void M_DrawSetupMultiPlayerMenu(void)
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follower_frame = 0; // frame doesn't exist, we went beyond it... what?
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sprframe = &sprdef->spriteframes[follower_frame];
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patch = W_CachePatchNum(sprframe->lumppat[1], PU_CACHE);
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if (sprframe->flip & 1) // Only for first sprite
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if (sprframe->flip & 2) // Only for first sprite
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flags |= V_FLIP; // This sprite is left/right flipped!
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// draw player sprite
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// @TODO: Reminder that followers on the menu right now do NOT support the 'followercolor' command, considering this whole menu is getting remade anyway, I see no point in incorporating it in right now.
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// draw follower sprite
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if (setupm_fakecolor) // inverse should never happen
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{
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