Don't scale drift explosion

This commit is contained in:
James R 2020-07-09 16:48:21 -07:00
parent e250796886
commit 856eda9f95
2 changed files with 2 additions and 2 deletions

View file

@ -6325,7 +6325,7 @@ static void K_KartDrift(player_t *player, boolean onground)
angle_t pushdir = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFTEXPLODE);
P_SetTarget(&overlay->target, player->mo);
P_SetScale(overlay, (overlay->destscale = FixedMul(3*FRACUNIT/2, player->mo->scale)));
P_SetScale(overlay, (overlay->destscale = player->mo->scale));
K_FlipFromObject(overlay, player->mo);
S_StartSound(player->mo, sfx_s23c);

View file

@ -8304,7 +8304,7 @@ void P_MobjThinker(mobj_t *mobj)
P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, angle+ANGLE_180, 4*mobj->target->radius),
mobj->target->y + P_ReturnThrustY(mobj, angle+ANGLE_180, 4*mobj->target->radius), mobj->target->z);
}
P_SetScale(mobj, FixedMul(3*FRACUNIT/2, mobj->target->scale));
P_SetScale(mobj, mobj->target->scale);
mobj->flags2 ^= MF2_DONTDRAW;
#ifdef HWRENDER
mobj->modeltilt = mobj->target->modeltilt;