Fix first person camera angle in parties

This commit is contained in:
James R 2020-02-23 22:19:11 -08:00
parent 0c814ce42d
commit 8619ec4d0f

View file

@ -899,11 +899,11 @@ void R_SkyboxFrame(player_t *player)
viewangle = localangle[0]; // WARNING: camera uses this
aimingangle = localaiming[0];
}
else if (r_splitscreen)
else if (splitscreen)
{
for (i = 1; i <= r_splitscreen; i++)
for (i = 1; i <= splitscreen; i++)
{
if (player == &players[displayplayers[i]])
if (player == &players[g_localplayers[i]])
{
viewangle = localangle[i];
aimingangle = localaiming[i];
@ -1158,12 +1158,12 @@ void R_SetupFrame(player_t *player, boolean skybox)
viewangle = localangle[0]; // WARNING: camera uses this
aimingangle = localaiming[0];
}
else if (r_splitscreen)
else if (splitscreen)
{
UINT8 i;
for (i = 1; i <= r_splitscreen; i++)
for (i = 1; i <= splitscreen; i++)
{
if (player == &players[displayplayers[i]])
if (player == &players[g_localplayers[i]])
{
viewangle = localangle[i];
aimingangle = localaiming[i];