Fix first person camera angle in parties

This commit is contained in:
James R 2020-02-23 22:19:11 -08:00
parent 0c814ce42d
commit 8619ec4d0f

View file

@ -899,11 +899,11 @@ void R_SkyboxFrame(player_t *player)
viewangle = localangle[0]; // WARNING: camera uses this viewangle = localangle[0]; // WARNING: camera uses this
aimingangle = localaiming[0]; aimingangle = localaiming[0];
} }
else if (r_splitscreen) else if (splitscreen)
{ {
for (i = 1; i <= r_splitscreen; i++) for (i = 1; i <= splitscreen; i++)
{ {
if (player == &players[displayplayers[i]]) if (player == &players[g_localplayers[i]])
{ {
viewangle = localangle[i]; viewangle = localangle[i];
aimingangle = localaiming[i]; aimingangle = localaiming[i];
@ -1158,12 +1158,12 @@ void R_SetupFrame(player_t *player, boolean skybox)
viewangle = localangle[0]; // WARNING: camera uses this viewangle = localangle[0]; // WARNING: camera uses this
aimingangle = localaiming[0]; aimingangle = localaiming[0];
} }
else if (r_splitscreen) else if (splitscreen)
{ {
UINT8 i; UINT8 i;
for (i = 1; i <= r_splitscreen; i++) for (i = 1; i <= splitscreen; i++)
{ {
if (player == &players[displayplayers[i]]) if (player == &players[g_localplayers[i]])
{ {
viewangle = localangle[i]; viewangle = localangle[i];
aimingangle = localaiming[i]; aimingangle = localaiming[i];