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Stone Shoe: tumble damage is always downgraded (less bounces, no item loss)
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@ -3467,6 +3467,9 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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ringburst = 0;
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break;
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case DMG_TUMBLE:
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if (inflictor->type == MT_STONESHOE || inflictor->type == MT_STONESHOE_CHAIN)
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softenTumble = true;
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K_TumblePlayer(player, inflictor, source, softenTumble);
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ringburst = 10;
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break;
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