Stone Shoe: tumble damage is always downgraded (less bounces, no item loss)

This commit is contained in:
James R 2025-07-22 22:07:06 -07:00
parent c06fc9cccf
commit 8b60da0075

View file

@ -3467,6 +3467,9 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
ringburst = 0;
break;
case DMG_TUMBLE:
if (inflictor->type == MT_STONESHOE || inflictor->type == MT_STONESHOE_CHAIN)
softenTumble = true;
K_TumblePlayer(player, inflictor, source, softenTumble);
ringburst = 10;
break;