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Make Super Ring flood happen at 0 rings too
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1 changed files with 3 additions and 3 deletions
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@ -945,9 +945,9 @@ void K_StartItemRoulette(player_t *const player, itemroulette_t *const roulette)
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// If we're in ring debt, pad out the reel with
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// a BUNCH of Super Rings.
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if (K_ItemEnabled(KITEM_SUPERRING)
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&& player->rings < 0
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&& !(gametyperules & GTR_SPHERES))
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if (K_ItemEnabled(KITEM_SUPERRING) == true
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&& player->rings <= 0
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&& (gametyperules & GTR_SPHERES) == 0)
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{
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K_PushToRouletteItemList(roulette, KITEM_SUPERRING);
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}
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