Make Super Ring flood happen at 0 rings too

This commit is contained in:
Sally Coolatta 2022-12-12 11:46:03 -05:00
parent 13d7c791f5
commit 8d2eb9220d

View file

@ -945,9 +945,9 @@ void K_StartItemRoulette(player_t *const player, itemroulette_t *const roulette)
// If we're in ring debt, pad out the reel with // If we're in ring debt, pad out the reel with
// a BUNCH of Super Rings. // a BUNCH of Super Rings.
if (K_ItemEnabled(KITEM_SUPERRING) if (K_ItemEnabled(KITEM_SUPERRING) == true
&& player->rings < 0 && player->rings <= 0
&& !(gametyperules & GTR_SPHERES)) && (gametyperules & GTR_SPHERES) == 0)
{ {
K_PushToRouletteItemList(roulette, KITEM_SUPERRING); K_PushToRouletteItemList(roulette, KITEM_SUPERRING);
} }