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Use a const for the contrast, and double it for extra impact.
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1 changed files with 5 additions and 5 deletions
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@ -452,15 +452,16 @@ static inline float P_SegLengthFloat(seg_t *seg)
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*/
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void P_UpdateSegLightOffset(seg_t *li)
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{
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const UINT8 contrast = 16;
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fixed_t extralight = 0;
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extralight = -(8*FRACUNIT) +
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extralight = -((fixed_t)contrast*FRACUNIT) +
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FixedDiv(AngleFixed(R_PointToAngle2(0, 0,
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abs(li->v1->x - li->v2->x),
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abs(li->v1->y - li->v2->y))), 90*FRACUNIT) * 16;
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abs(li->v1->y - li->v2->y))), 90*FRACUNIT) * ((fixed_t)contrast * 2);
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// Between -1 and 1 for software, -8 and 8 for hardware
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li->lightOffset = FixedFloor((extralight / 8) + (FRACUNIT / 2)) / FRACUNIT;
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// Between -2 and 2 for software, -16 and 16 for hardware
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li->lightOffset = FixedFloor((extralight / contrast) + (FRACUNIT / 2)) / FRACUNIT;
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#ifdef HWRENDER
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li->hwLightOffset = FixedFloor(extralight + (FRACUNIT / 2)) / FRACUNIT;
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#endif
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@ -477,7 +478,6 @@ static void P_LoadRawSegs(UINT8 *data, size_t i)
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mapseg_t *ml;
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seg_t *li;
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line_t *ldef;
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fixed_t extralight = 0;
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numsegs = i / sizeof (mapseg_t);
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if (numsegs <= 0)
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