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P_InitPlayers: Use SetPlayerSkinByNum instead of direct assignment
Should fix Engine Class issue.
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@ -7900,7 +7900,7 @@ static void P_InitPlayers(void)
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// If we're forcing a character, do it now.
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if (skin != -1)
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{
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players[i].skin = skin;
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SetPlayerSkinByNum(i, skin);
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players[i].skincolor = skins[skin].prefcolor;
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players[i].followerskin = follower;
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