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Skipstats teleport: Change sound behaviour
- Replace with a random teleport sound from Sonic 2, because shipping with a thok between every tutorial would have made us look like clowns. - Don't play for Versus contexts.
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1 changed files with 5 additions and 3 deletions
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@ -197,22 +197,24 @@ void K_TimerInit(void)
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return;
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return;
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}
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}
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const boolean bossintro = K_CheckBossIntro();
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// Rooooooolllling staaaaaaart
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// Rooooooolllling staaaaaaart
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if ((gametyperules & (GTR_ROLLINGSTART|GTR_CIRCUIT)) == (GTR_ROLLINGSTART|GTR_CIRCUIT))
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if ((gametyperules & (GTR_ROLLINGSTART|GTR_CIRCUIT)) == (GTR_ROLLINGSTART|GTR_CIRCUIT))
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{
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{
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S_StartSound(NULL, sfx_s25f);
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S_StartSound(NULL, sfx_s25f);
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// The actual push occours in P_InitPlayers
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// The actual push occours in P_InitPlayers
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}
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}
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else if (skipstats != 0)
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else if (skipstats != 0 && bossintro == false)
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{
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{
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S_StartSound(NULL, sfx_endwrp);
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S_StartSound(NULL, sfx_s26c); //sfx_endwrp
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}
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}
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if ((gametyperules & (GTR_CATCHER|GTR_CIRCUIT)) == (GTR_CATCHER|GTR_CIRCUIT))
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if ((gametyperules & (GTR_CATCHER|GTR_CIRCUIT)) == (GTR_CATCHER|GTR_CIRCUIT))
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{
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{
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K_InitSpecialStage();
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K_InitSpecialStage();
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}
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}
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else if (K_CheckBossIntro() == true)
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else if (bossintro == true)
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;
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;
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else
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else
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{
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{
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