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Ringboost speedlines takes a lot longer to turn gold
TICRATE/3 -> TICRATE/6
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1 changed files with 1 additions and 1 deletions
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@ -1901,7 +1901,7 @@ static void K_SpawnGenericSpeedLines(player_t *player, boolean top)
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else if (player->ringboost)
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else if (player->ringboost)
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{
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{
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UINT8 ringboostcolors[] = {SKINCOLOR_AQUAMARINE, SKINCOLOR_EMERALD, SKINCOLOR_GARDEN, SKINCOLOR_CROCODILE, SKINCOLOR_BANANA};
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UINT8 ringboostcolors[] = {SKINCOLOR_AQUAMARINE, SKINCOLOR_EMERALD, SKINCOLOR_GARDEN, SKINCOLOR_CROCODILE, SKINCOLOR_BANANA};
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UINT8 ringboostbreakpoint = min(player->ringboost / TICRATE / 3, sizeof(ringboostcolors) / sizeof(ringboostcolors[0]));
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UINT8 ringboostbreakpoint = min(player->ringboost / TICRATE / 6, sizeof(ringboostcolors) / sizeof(ringboostcolors[0]));
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if (ringboostbreakpoint > 0)
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if (ringboostbreakpoint > 0)
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{
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{
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fast->color = ringboostcolors[ringboostbreakpoint - 1];
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fast->color = ringboostcolors[ringboostbreakpoint - 1];
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