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can't believe i messed up the brackets this bad, woops
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1 changed files with 2 additions and 2 deletions
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@ -1932,10 +1932,10 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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boolean allowcombo = (hardhit == !(damagetype & DMG_WOMBO));
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// Tumble is a special case.
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if ((type == DMG_TUMBLE)
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if (type == DMG_TUMBLE)
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{
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// don't allow constant combo
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if (player->tumbleBounces == 1 && (P_MobjFlip(target)*target->momz > 0)
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if (player->tumbleBounces == 1 && (P_MobjFlip(target)*target->momz > 0))
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allowcombo = false;
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}
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