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Create folder with branch name when saving replays
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parent
a90953c22d
commit
912f9eaa15
2 changed files with 10 additions and 8 deletions
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@ -60,7 +60,7 @@ boolean nodrawers; // for comparative timing purposes
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boolean noblit; // for comparative timing purposes
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tic_t demostarttime; // for comparative timing purposes
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static char demoname[128];
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static char demoname[MAX_WADPATH];
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static UINT8 *demobuffer = NULL;
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static UINT8 *demotime_p, *demoinfo_p;
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UINT8 *demo_p;
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@ -3791,7 +3791,7 @@ void G_SaveDemo(void)
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demo_slug[strindex] = 0;
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if (dash) demo_slug[strindex-1] = 0;
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writepoint = strstr(demoname, "-") + 1;
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writepoint = strstr(strrchr(demoname, *PATHSEP), "-") + 1;
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demo_slug[128 - (writepoint - demoname) - 4] = 0;
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sprintf(writepoint, "%s.lmp", demo_slug);
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}
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@ -3808,7 +3808,7 @@ void G_SaveDemo(void)
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md5_buffer((char *)p+16, (demobuffer + length) - (p+16), p);
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#endif
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if (FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer)) // finally output the file.
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if (FIL_WriteFile(demoname, demobuffer, demo_p - demobuffer)) // finally output the file.
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demo.savemode = DSM_SAVED;
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free(demobuffer);
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demo.recording = false;
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@ -3798,12 +3798,14 @@ static void P_InitGametype(void)
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//@TODO I'd like to fix dedis crashing when recording replays for the future too...
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if (!demo.playback && multiplayer && !dedicated)
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{
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static char buf[256];
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char *path;
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sprintf(buf, "media"PATHSEP"replay"PATHSEP"online"PATHSEP"%d-%s", (int) (time(NULL)), G_BuildMapName(gamemap));
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char buf[MAX_WADPATH];
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int parts;
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path = va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"online", srb2home);
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M_MkdirEach(path, M_PathParts(path) - 4, 0755);
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sprintf(buf, "%s"PATHSEP"media"PATHSEP"replay"PATHSEP"online"PATHSEP"%s-%s"PATHSEP"%d-%s",
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srb2home, compbranch, comprevision, (int) (time(NULL)), G_BuildMapName(gamemap));
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parts = M_PathParts(buf);
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M_MkdirEachUntil(buf, parts - 5, parts - 1, 0755);
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G_RecordDemo(buf);
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}
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