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Fix transitions for Level Select -> Time Attack
Previous version was too specific
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parent
6d0f90216c
commit
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1 changed files with 12 additions and 10 deletions
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@ -3080,27 +3080,29 @@ void M_DrawLevelSelect(void)
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M_DrawCupTitle(tay, &levellist.levelsearch);
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M_DrawCupTitle(tay, &levellist.levelsearch);
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}
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}
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static boolean M_LevelSelectHasBG(menu_t *check)
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{
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if (check == NULL)
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check = currentMenu;
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return (check == &PLAY_LevelSelectDef
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|| check == &PLAY_CupSelectDef);
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}
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static boolean M_LevelSelectToTimeAttackTransitionHelper(void)
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static boolean M_LevelSelectToTimeAttackTransitionHelper(void)
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{
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{
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if (menutransition.tics == 0)
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if (menutransition.tics == 0)
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return false;
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return false;
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return \
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return (M_LevelSelectHasBG(menutransition.startmenu))
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(
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!= M_LevelSelectHasBG(menutransition.endmenu);
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menutransition.startmenu == &PLAY_LevelSelectDef
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&& menutransition.endmenu == &PLAY_TimeAttackDef
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) || (
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menutransition.endmenu == &PLAY_LevelSelectDef
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&& menutransition.startmenu == &PLAY_TimeAttackDef
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);
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}
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}
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void M_DrawSealedBack(void)
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void M_DrawSealedBack(void)
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{
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{
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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if (currentMenu != &PLAY_LevelSelectDef
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if (M_LevelSelectHasBG(currentMenu) == false)
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&& currentMenu != &PLAY_CupSelectDef)
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return;
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return;
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INT32 translucencylevel = 7;
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INT32 translucencylevel = 7;
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