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Reduce turn stiffening at high speed
This mechanic has been identical to SRB2Kart, but we go so much faster now that we wanna nerf it a lot.
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1 changed files with 1 additions and 1 deletions
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@ -10456,7 +10456,7 @@ INT16 K_GetKartTurnValue(const player_t *player, INT16 turnvalue)
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}
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else
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{
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p_speed = min(currentSpeed, (p_maxspeed * 2));
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p_speed = min(currentSpeed / 2, p_maxspeed * 2);
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}
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if (K_PodiumSequence() == true)
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