Reduce turn stiffening at high speed

This mechanic has been identical to SRB2Kart, but we go so much faster now that we wanna nerf it a lot.
This commit is contained in:
Sally Coolatta 2024-04-27 15:54:29 -04:00
parent 09e14ae8ae
commit 92b8fe633a

View file

@ -10456,7 +10456,7 @@ INT16 K_GetKartTurnValue(const player_t *player, INT16 turnvalue)
}
else
{
p_speed = min(currentSpeed, (p_maxspeed * 2));
p_speed = min(currentSpeed / 2, p_maxspeed * 2);
}
if (K_PodiumSequence() == true)