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Item distance tweaking, small First Blood nerf
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2 changed files with 2 additions and 2 deletions
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@ -1426,7 +1426,7 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
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// 5: Skim any items that are much weaker than the reel's average out of the roulette
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// 6: Cram it all in
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fixed_t largegamescaler = roulette->playing * 10 + 100; // Spread out item odds in large games for a less insane experience.
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fixed_t largegamescaler = roulette->playing * 14 + 100; // Spread out item odds in large games for a less insane experience.
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UINT32 targetpower = 100 * roulette->dist / largegamescaler; // fill roulette with items around this value!
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UINT32 powers[NUMKARTRESULTS]; // how strong is each item? think of this as a "target distance" for this item to spawn at
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@ -2075,7 +2075,7 @@ static void K_HandleLapIncrement(player_t *player)
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K_SpawnDriftBoostExplosion(player, 4);
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K_SpawnDriftElectricSparks(player, SKINCOLOR_SILVER, false);
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if (!G_TimeAttackStart())
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K_SpawnAmps(player, (K_InRaceDuel()) ? 20 : 35, player->mo);
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K_SpawnAmps(player, (K_InRaceDuel()) ? 20 : 20, player->mo);
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if (g_teamplay)
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{
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