Item distance tweaking, small First Blood nerf

This commit is contained in:
Antonio Martinez 2025-09-17 19:50:20 -04:00
parent a0b6b93714
commit 96582f628f
2 changed files with 2 additions and 2 deletions

View file

@ -1426,7 +1426,7 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
// 5: Skim any items that are much weaker than the reel's average out of the roulette
// 6: Cram it all in
fixed_t largegamescaler = roulette->playing * 10 + 100; // Spread out item odds in large games for a less insane experience.
fixed_t largegamescaler = roulette->playing * 14 + 100; // Spread out item odds in large games for a less insane experience.
UINT32 targetpower = 100 * roulette->dist / largegamescaler; // fill roulette with items around this value!
UINT32 powers[NUMKARTRESULTS]; // how strong is each item? think of this as a "target distance" for this item to spawn at

View file

@ -2075,7 +2075,7 @@ static void K_HandleLapIncrement(player_t *player)
K_SpawnDriftBoostExplosion(player, 4);
K_SpawnDriftElectricSparks(player, SKINCOLOR_SILVER, false);
if (!G_TimeAttackStart())
K_SpawnAmps(player, (K_InRaceDuel()) ? 20 : 35, player->mo);
K_SpawnAmps(player, (K_InRaceDuel()) ? 20 : 20, player->mo);
if (g_teamplay)
{