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Command_Map_f: Respect value of splitplayers cvar
Permits testing multiple players in GP by your lonesome without having to manipulate multiple controllers at once.
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1 changed files with 13 additions and 0 deletions
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@ -2970,8 +2970,21 @@ static void Command_Map_f(void)
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if (!Playing())
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if (!Playing())
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{
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{
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UINT8 ssplayers = cv_splitplayers.value-1;
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multiplayer = true;
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multiplayer = true;
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restoreMenu = NULL;
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restoreMenu = NULL;
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strncpy(connectedservername, cv_servername.string, MAXSERVERNAME);
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if (cv_maxconnections.value < ssplayers+1)
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CV_SetValue(&cv_maxconnections, ssplayers+1);
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if (splitscreen != ssplayers)
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{
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splitscreen = ssplayers;
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SplitScreen_OnChange();
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}
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}
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}
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}
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}
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