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https://github.com/KartKrewDev/RingRacers.git
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Merge branch 'blackhole-fault' into 'master'
Fault rework See merge request KartKrew/Kart!910
This commit is contained in:
commit
b2bd5ecccd
7 changed files with 87 additions and 9 deletions
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@ -107,6 +107,8 @@ typedef enum
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PF_SHRINKME = 1<<28, // "Shrink me" cheat preference
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PF_SHRINKACTIVE = 1<<29, // "Shrink me" cheat is in effect. (Can't be disabled mid-race)
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PF_VOID = 1<<30, // Removed from reality! When leaving hitlag, reenable visibility+collision and kill speed.
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// up to 1<<31 is free
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} pflags_t;
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@ -579,6 +581,8 @@ struct player_t
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tic_t ebrakefor; // Ebrake timer, used for visuals.
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UINT16 faultflash; // Used for misc FAULT visuals
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UINT32 roundscore; // battle score this round
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UINT8 emeralds;
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UINT8 bumpers;
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31
src/k_kart.c
31
src/k_kart.c
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@ -7788,6 +7788,37 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->superring--;
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}
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if (player->pflags & PF_VOID) // Returning from FAULT VOID
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{
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player->pflags &= ~PF_VOID;
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player->mo->renderflags &= ~RF_DONTDRAW;
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player->mo->flags &= ~MF_NOCLIPTHING;
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player->mo->momx = 0;
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player->mo->momy = 0;
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player->mo->momz = 0;
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player->nocontrol = 0;
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player->driftboost = 0;
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player->strongdriftboost = 0;
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player->tiregrease = 0;
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player->sneakertimer = 0;
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player->spindashboost = 0;
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player->flashing = TICRATE/2;
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player->ringboost = 0;
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player->driftboost = player->strongdriftboost = 0;
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player->gateBoost = 0;
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}
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if (player->pflags & PF_FAULT && player->nocontrol) // Hold player on respawn platform, no fair skipping long POSITION areas
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{
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if (rainbowstartavailable && ((leveltime <= starttime) || (leveltime - starttime < 10*TICRATE)))
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{
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player->nocontrol = 50;
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player->mo->renderflags |= RF_DONTDRAW;
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player->mo->flags |= MF_NOCLIPTHING;
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}
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}
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if (player->stealingtimer == 0
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&& player->rocketsneakertimer)
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player->rocketsneakertimer--;
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@ -119,6 +119,8 @@ void K_DoFault(player_t *player)
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S_StartSound(player->mo, sfx_s3k83);
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player->karthud[khud_fault] = 1;
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player->pflags |= PF_FAULT;
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player->mo->renderflags |= RF_DONTDRAW;
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player->mo->flags |= MF_NOCLIPTHING;
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}
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}
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@ -147,7 +149,12 @@ void K_DoIngameRespawn(player_t *player)
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// FAULT
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if (leveltime < starttime)
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{
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if (!(mapheaderinfo[gamemap-1]->levelflags & LF_SECTIONRACE))
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player->respawn.wp = K_GetFinishLineWaypoint()->prevwaypoints[0];
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K_DoFault(player);
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}
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player->ringboost = 0;
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player->driftboost = player->strongdriftboost = 0;
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@ -163,7 +170,7 @@ void K_DoIngameRespawn(player_t *player)
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player->respawn.pointz += K_RespawnOffset(player, player->respawn.flip);
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player->respawn.manual = false; // one respawn only!
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}
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else if (player->respawn.wp != NULL && leveltime >= starttime)
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else if (player->respawn.wp != NULL)
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{
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const UINT32 dist = RESPAWN_DIST + (player->airtime * 48);
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player->respawn.distanceleft = (dist * mapobjectscale) / FRACUNIT;
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@ -272,7 +279,7 @@ void K_DoIngameRespawn(player_t *player)
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player->respawn.init = true;
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player->respawn.airtimer = player->airtime;
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player->respawn.truedeath = false;
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player->respawn.truedeath = !!(player->pflags & PF_FAULT);
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}
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/*--------------------------------------------------
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@ -612,6 +619,9 @@ static void K_DropDashWait(player_t *player)
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if (player->nocontrol == 0)
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player->respawn.timer--;
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if (player->pflags & PF_FAULT)
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return;
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if (leveltime % 8 == 0)
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{
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const UINT8 ns = 8;
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11
src/p_mobj.c
11
src/p_mobj.c
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@ -9805,6 +9805,17 @@ void P_MobjThinker(mobj_t *mobj)
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mobj->eflags |= MFE_PAUSED;
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mobj->hitlag--;
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if (mobj->player != NULL && mobj->player->faultflash > 0)
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{
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ClearFakePlayerSkin(mobj->player);
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if (mobj->player->faultflash & 1)
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mobj->renderflags |= RF_DONTDRAW;
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else
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mobj->renderflags &= ~RF_DONTDRAW;
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mobj->player->faultflash--;
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}
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if (mobj->type == MT_DROPTARGET && mobj->reactiontime > 0 && mobj->hitlag == 2)
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{
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mobj->spritexscale = FRACUNIT;
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22
src/p_spec.c
22
src/p_spec.c
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@ -1909,10 +1909,24 @@ static void K_HandleLapIncrement(player_t *player)
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{
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if (leveltime < starttime && !(gametyperules & GTR_ROLLINGSTART))
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{
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// Will fault the player
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K_DoIngameRespawn(player);
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// freeze 'em until fault penalty is over
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player->mo->hitlag = starttime - leveltime + TICRATE*3;
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P_ResetPlayer(player);
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player->pflags |= PF_VOID;
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player->mo->renderflags |= RF_DONTDRAW;
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player->mo->flags |= MF_NOCLIPTHING;
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player->nocontrol = UINT16_MAX;
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player->hyudorotimer = UINT16_MAX;
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player->speed = 0;
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K_StripItems(player);
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player->faultflash = TICRATE/3;
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ClearFakePlayerSkin(player);
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S_StartSound(player->mo, sfx_s3k8a);
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P_MoveOrigin(player->mo, player->mo->old_x, player->mo->old_y, player->mo->z);
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return;
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}
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else if ((player->starpostnum == numstarposts) || (player->laps == 0))
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if ((player->starpostnum == numstarposts) || (player->laps == 0))
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{
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size_t i = 0;
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UINT8 nump = 0;
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@ -1948,7 +1962,7 @@ static void K_HandleLapIncrement(player_t *player)
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player->karthud[khud_lapanimation] = 80;
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}
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if (rainbowstartavailable == true)
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if (rainbowstartavailable == true && player->mo->hitlag == 0)
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{
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S_StartSound(player->mo, sfx_s23c);
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player->startboost = 125;
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@ -4210,7 +4210,14 @@ void P_PlayerThink(player_t *player)
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if (player->nocontrol && player->nocontrol < UINT16_MAX)
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{
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if (!(--player->nocontrol))
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player->pflags &= ~PF_FAULT;
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{
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if (player->pflags & PF_FAULT)
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{
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player->pflags &= ~PF_FAULT;
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player->mo->renderflags &= ~RF_DONTDRAW;
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player->mo->flags &= ~MF_NOCLIPTHING;
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}
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}
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}
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else
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player->nocontrol = 0;
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@ -433,7 +433,7 @@ void SetRandomFakePlayerSkin(player_t* player, boolean fast)
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SetFakePlayerSkin(player, i);
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if (player->mo && player->spectator == false)
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if (player->mo && player->spectator == false && !(player->pflags & PF_VOID))
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{
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S_StartSound(player->mo, sfx_kc33);
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S_StartSound(player->mo, sfx_cdfm44);
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@ -448,6 +448,7 @@ void SetRandomFakePlayerSkin(player_t* player, boolean fast)
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P_SetTarget(&box->target, parent);
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box->angle = FixedAngle((baseangle + j*90) * FRACUNIT);
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box->flags2 |= MF2_AMBUSH;
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box->renderflags |= parent->renderflags;
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if (fast)
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{
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box->extravalue1 = 10; // Rotation rate
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@ -500,7 +501,7 @@ void ClearFakePlayerSkin(player_t* player)
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if ((flags & SF_IRONMAN) && !P_MobjWasRemoved(player->mo))
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{
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SetFakePlayerSkin(player, skinid);
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if (player->spectator == false)
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if (player->spectator == false && player->mo->hitlag == 0)
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{
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S_StartSound(player->mo, sfx_s3k9f);
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K_SpawnMagicianParticles(player->mo, 5);
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