Merge branch 'level-specials-setup-stuff-backport' into 'master'

Level specials setup stuff backport

See merge request KartKrew/Kart!133
This commit is contained in:
Sal 2019-04-22 23:10:51 -04:00
commit 97caa08e4d
4 changed files with 51 additions and 37 deletions

View file

@ -11531,20 +11531,16 @@ void P_SpawnMapThing(mapthing_t *mthing)
mobjtype_t macetype = MT_SMALLMACE;
boolean firsttime;
mobj_t *spawnee;
size_t line;
INT32 line;
const size_t mthingi = (size_t)(mthing - mapthings);
// Why does P_FindSpecialLineFromTag not work here?!?
// Monster Iestyn: tag lists haven't been initialised yet for the map, that's why
for (line = 0; line < numlines; line++)
{
if (lines[line].special == 9 && lines[line].tag == mthing->angle)
break;
}
// Find the corresponding linedef special, using angle as tag
// P_FindSpecialLineFromTag works here now =D
line = P_FindSpecialLineFromTag(9, mthing->angle, -1);
if (line == numlines)
if (line == -1)
{
CONS_Debug(DBG_GAMELOGIC, "Mace chain (mapthing #%s) needs tagged to a #9 parameter line (trying to find tag %d).\n", sizeu1(mthingi), mthing->angle);
CONS_Debug(DBG_GAMELOGIC, "Mace chain (mapthing #%s) needs to be tagged to a #9 parameter line (trying to find tag %d).\n", sizeu1(mthingi), mthing->angle);
return;
}
/*

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@ -2791,8 +2791,7 @@ boolean P_SetupLevel(boolean skipprecip)
postimgtype = postimgtype2 = postimgtype3 = postimgtype4 = postimg_none;
if (mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0'
&& atoi(mapheaderinfo[gamemap-1]->forcecharacter) != 255)
if (mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0')
P_ForceCharacter(mapheaderinfo[gamemap-1]->forcecharacter);
// chasecam on in chaos, race, coop
@ -3041,6 +3040,10 @@ boolean P_SetupLevel(boolean skipprecip)
P_PrepareThings(lastloadedmaplumpnum + ML_THINGS);
}
// init gravity, tag lists,
// anything that P_ResetDynamicSlopes/P_LoadThings needs to know
P_InitSpecials();
#ifdef ESLOPE
P_ResetDynamicSlopes();
#endif
@ -3059,8 +3062,6 @@ boolean P_SetupLevel(boolean skipprecip)
if (loadprecip) // ugly hack for P_NetUnArchiveMisc (and P_LoadNetGame)
P_SpawnPrecipitation();
globalweather = mapheaderinfo[gamemap-1]->weather;
#ifdef HWRENDER // not win32 only 19990829 by Kin
if (rendermode != render_soft && rendermode != render_none)
{

View file

@ -5621,6 +5621,45 @@ static void P_RunLevelLoadExecutors(void)
}
}
/** Before things are loaded, initialises certain stuff in case they're needed
* by P_ResetDynamicSlopes or P_LoadThings. This was split off from
* P_SpawnSpecials, in case you couldn't tell.
*
* \sa P_SpawnSpecials, P_InitTagLists
* \author Monster Iestyn
*/
void P_InitSpecials(void)
{
// Set the default gravity. Custom gravity overrides this setting.
gravity = (FRACUNIT*8)/10;
// Defaults in case levels don't have them set.
sstimer = 90*TICRATE + 6;
totalrings = 1;
CheckForBustableBlocks = CheckForBouncySector = CheckForQuicksand = CheckForMarioBlocks = CheckForFloatBob = CheckForReverseGravity = false;
// Set curWeather
switch (mapheaderinfo[gamemap-1]->weather)
{
case PRECIP_SNOW: // snow
case PRECIP_RAIN: // rain
case PRECIP_STORM: // storm
case PRECIP_STORM_NORAIN: // storm w/o rain
case PRECIP_STORM_NOSTRIKES: // storm w/o lightning
curWeather = mapheaderinfo[gamemap-1]->weather;
break;
default: // blank/none
curWeather = PRECIP_NONE;
break;
}
// Set globalweather
globalweather = mapheaderinfo[gamemap-1]->weather;
P_InitTagLists(); // Create xref tables for tags
}
/** After the map has loaded, scans for specials that spawn 3Dfloors and
* thinkers.
*
@ -5642,15 +5681,6 @@ void P_SpawnSpecials(INT32 fromnetsave)
// but currently isn't.
(void)fromnetsave;
// Set the default gravity. Custom gravity overrides this setting.
gravity = (FRACUNIT*8)/10;
// Defaults in case levels don't have them set.
sstimer = 90*TICRATE + 6;
totalrings = 1;
CheckForBustableBlocks = CheckForBouncySector = CheckForQuicksand = CheckForMarioBlocks = CheckForFloatBob = CheckForReverseGravity = false;
// Init special SECTORs.
sector = sectors;
for (i = 0; i < numsectors; i++, sector++)
@ -5699,20 +5729,6 @@ void P_SpawnSpecials(INT32 fromnetsave)
}
}
if (mapheaderinfo[gamemap-1]->weather == 2) // snow
curWeather = PRECIP_SNOW;
else if (mapheaderinfo[gamemap-1]->weather == 3) // rain
curWeather = PRECIP_RAIN;
else if (mapheaderinfo[gamemap-1]->weather == 1) // storm
curWeather = PRECIP_STORM;
else if (mapheaderinfo[gamemap-1]->weather == 5) // storm w/o rain
curWeather = PRECIP_STORM_NORAIN;
else if (mapheaderinfo[gamemap-1]->weather == 6) // storm w/o lightning
curWeather = PRECIP_STORM_NOSTRIKES;
else
curWeather = PRECIP_NONE;
P_InitTagLists(); // Create xref tables for tags
P_SearchForDisableLinedefs(); // Disable linedefs are now allowed to disable *any* line
P_SpawnScrollers(); // Add generalized scrollers

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@ -32,6 +32,7 @@ void P_InitPicAnims(void);
void P_SetupLevelFlatAnims(void);
// at map load
void P_InitSpecials(void);
void P_SpawnSpecials(INT32 fromnetsave);
// every tic