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Reduce ringbox awards in Thunderdome
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1 changed files with 2 additions and 3 deletions
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@ -11405,15 +11405,14 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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UINT32 award = 5*player->ringboxaward + 10;
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award = 3 * award / 2; // don't worry about it, something something old BAR
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if (!cv_thunderdome.value)
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award = 3 * award / 2;
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award = award * (behindMulti + 10) / 10;
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// SPB Attack is hard, but we're okay with that.
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if (modeattacking & ATTACKING_SPB)
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award = award / 2;
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CONS_Printf("%dst: +%d (x%d)\n", player->position, award, behindMulti);
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K_AwardPlayerRings(player, award, true);
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player->ringboxaward = 0;
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}
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