Reduce ringbox awards in Thunderdome

This commit is contained in:
AJ Martinez 2023-11-22 16:18:06 -07:00
parent 074f1e0061
commit 98b77b6d37

View file

@ -11405,15 +11405,14 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
UINT32 award = 5*player->ringboxaward + 10; UINT32 award = 5*player->ringboxaward + 10;
award = 3 * award / 2; // don't worry about it, something something old BAR if (!cv_thunderdome.value)
award = 3 * award / 2;
award = award * (behindMulti + 10) / 10; award = award * (behindMulti + 10) / 10;
// SPB Attack is hard, but we're okay with that. // SPB Attack is hard, but we're okay with that.
if (modeattacking & ATTACKING_SPB) if (modeattacking & ATTACKING_SPB)
award = award / 2; award = award / 2;
CONS_Printf("%dst: +%d (x%d)\n", player->position, award, behindMulti);
K_AwardPlayerRings(player, award, true); K_AwardPlayerRings(player, award, true);
player->ringboxaward = 0; player->ringboxaward = 0;
} }