mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-30 03:32:58 +00:00
Merge branch 'master' into pet-robo
This commit is contained in:
commit
9933687c6e
17 changed files with 147 additions and 88 deletions
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@ -514,6 +514,7 @@ extern tic_t mapreset;
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extern boolean thwompsactive;
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extern SINT8 spbplace;
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extern tic_t bombflashtimer; // Used to avoid causing seizures if multiple mines explode close to you :)
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extern boolean legitimateexit;
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extern boolean comebackshowninfo;
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extern tic_t curlap, bestlap;
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@ -285,6 +285,7 @@ boolean thwompsactive; // Thwomps activate on lap 2
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SINT8 spbplace; // SPB exists, give the person behind better items
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// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
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tic_t bombflashtimer = 0; // Cooldown before another FlashPal can be intialized by a bomb exploding near a displayplayer. Avoids seizures.
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boolean legitimateexit; // Did this client actually finish the match?
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boolean comebackshowninfo; // Have you already seen the "ATTACK OR PROTECT" message?
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tic_t curlap; // Current lap time
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@ -223,40 +223,27 @@ UINT8 HWR_FogBlockAlpha(INT32 light, extracolormap_t *colormap) // Let's see if
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return surfcolor.s.alpha;
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}
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static FUINT HWR_CalcWallLight(FUINT lightnum, fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y)
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// Lightnum = current light
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// line = the seg to get the light offset from
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static FUINT HWR_CalcWallLight(seg_t *line, FUINT lightnum)
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{
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INT16 finallight = lightnum;
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if (cv_grfakecontrast.value != 0)
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fixed_t extralight = 0;
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if (cv_grfakecontrast.value == 1) // Smooth setting
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extralight += line->hwLightOffset;
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else
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extralight += line->lightOffset * 8;
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if (extralight != 0)
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{
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const UINT8 contrast = 8;
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fixed_t extralight = 0;
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finallight += extralight;
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if (cv_grfakecontrast.value == 2) // Smooth setting
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{
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extralight = (-(contrast<<FRACBITS) +
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FixedDiv(AngleFixed(R_PointToAngle2(0, 0,
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abs(v1x - v2x),
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abs(v1y - v2y))), 90<<FRACBITS)
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* (contrast * 2)) >> FRACBITS;
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}
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else
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{
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if (v1y == v2y)
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extralight = -contrast;
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else if (v1x == v2x)
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extralight = contrast;
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}
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if (extralight != 0)
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{
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finallight += extralight;
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if (finallight < 0)
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finallight = 0;
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if (finallight > 255)
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finallight = 255;
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}
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if (finallight < 0)
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finallight = 0;
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if (finallight > 255)
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finallight = 255;
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}
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return (FUINT)finallight;
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@ -618,7 +605,7 @@ void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, FSurfa
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INT32 solid, i;
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lightlist_t * list = sector->lightlist;
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const UINT8 alpha = Surf->PolyColor.s.alpha;
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FUINT lightnum = HWR_CalcWallLight(sector->lightlevel, v1x, v1y, v2x, v2y);
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FUINT lightnum = HWR_CalcWallLight(gr_curline, sector->lightlevel);
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extracolormap_t *colormap = NULL;
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realtop = top = wallVerts[3].y;
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@ -647,12 +634,12 @@ void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, FSurfa
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{
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if (pfloor && (pfloor->flags & FF_FOG))
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{
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lightnum = HWR_CalcWallLight(pfloor->master->frontsector->lightlevel, v1x, v1y, v2x, v2y);
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lightnum = HWR_CalcWallLight(gr_curline, pfloor->master->frontsector->lightlevel);
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colormap = pfloor->master->frontsector->extra_colormap;
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}
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else
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{
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lightnum = HWR_CalcWallLight(*list[i].lightlevel, v1x, v1y, v2x, v2y);
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lightnum = HWR_CalcWallLight(gr_curline, *list[i].lightlevel);
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colormap = list[i].extra_colormap;
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}
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}
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@ -933,7 +920,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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cliphigh = (float)(texturehpeg + (gr_curline->flength*FRACUNIT));
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}
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lightnum = HWR_CalcWallLight(gr_frontsector->lightlevel, vs.x, vs.y, ve.x, ve.y);
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lightnum = HWR_CalcWallLight(gr_curline, gr_frontsector->lightlevel);
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colormap = gr_frontsector->extra_colormap;
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if (gr_frontsector)
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@ -1759,7 +1746,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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blendmode = PF_Fog|PF_NoTexture;
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lightnum = HWR_CalcWallLight(rover->master->frontsector->lightlevel, vs.x, vs.y, ve.x, ve.y);
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lightnum = HWR_CalcWallLight(gr_curline, rover->master->frontsector->lightlevel);
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colormap = rover->master->frontsector->extra_colormap;
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Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
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@ -1871,7 +1858,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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blendmode = PF_Fog|PF_NoTexture;
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lightnum = HWR_CalcWallLight(rover->master->frontsector->lightlevel, vs.x, vs.y, ve.x, ve.y);
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lightnum = HWR_CalcWallLight(gr_curline, rover->master->frontsector->lightlevel);
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colormap = rover->master->frontsector->extra_colormap;
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Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
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@ -3596,10 +3583,10 @@ static int CompareVisSprites(const void *p1, const void *p2)
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gr_vissprite_t* spr2 = *(gr_vissprite_t*const*)p2;
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int idiff;
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float fdiff;
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// make transparent sprites last
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// "boolean to int"
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int transparency1 = (spr1->mobj->flags2 & MF2_SHADOW) || (spr1->mobj->frame & FF_TRANSMASK);
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int transparency2 = (spr2->mobj->flags2 & MF2_SHADOW) || (spr2->mobj->frame & FF_TRANSMASK);
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idiff = transparency1 - transparency2;
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61
src/k_kart.c
61
src/k_kart.c
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@ -2244,6 +2244,12 @@ boolean K_ApplyOffroad(player_t *player)
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return true;
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}
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static fixed_t K_FlameShieldDashVar(INT32 val)
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{
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// 1 second = 75% + 50% top speed
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return (3*FRACUNIT/4) + (((val * FRACUNIT) / TICRATE) / 2);
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}
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// sets k_boostpower, k_speedboost, and k_accelboost to whatever we need it to be
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static void K_GetKartBoostPower(player_t *player)
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{
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@ -2280,10 +2286,7 @@ static void K_GetKartBoostPower(player_t *player)
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ADDBOOST((3*FRACUNIT)/8, 3*FRACUNIT); // + 37.5% top speed, + 300% acceleration
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if (player->kartstuff[k_flamedash]) // Flame Shield dash
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{
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fixed_t dashval = ((player->kartstuff[k_flamedash]<<FRACBITS) / TICRATE) / 2; // 1 second = +50% top speed
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ADDBOOST((3*FRACUNIT)/4 + dashval, 3*FRACUNIT); // + infinite top speed, + 300% acceleration
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}
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ADDBOOST(K_FlameShieldDashVar(player->kartstuff[k_flamedash]), 3*FRACUNIT); // + infinite top speed, + 300% acceleration
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if (player->kartstuff[k_startboost]) // Startup Boost
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ADDBOOST(FRACUNIT/4, 6*FRACUNIT); // + 25% top speed, + 600% acceleration
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@ -2903,10 +2906,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
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K_PlayPainSound(player->mo);
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if (P_IsDisplayPlayer(player))
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{
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quake.intensity = 64*FRACUNIT;
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quake.time = 5;
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}
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P_StartQuake(64<<FRACBITS, 5);
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player->kartstuff[k_instashield] = 15;
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K_DropItems(player);
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@ -3070,6 +3070,8 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
|
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}
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}
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#define MINEQUAKEDIST 4096
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// Spawns the purely visual explosion
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void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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{
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@ -3078,6 +3080,28 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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mobj_t *dust;
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mobj_t *truc;
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INT32 speed, speed2;
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INT32 pnum;
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player_t *p;
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// check for potential display players near the source so we can have a sick earthquake / flashpal.
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for (pnum = 0; pnum < MAXPLAYERS; pnum++)
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{
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p = &players[pnum];
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if (!playeringame[pnum] || !P_IsDisplayPlayer(p))
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continue;
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if (R_PointToDist2(p->mo->x, p->mo->y, source->x, source->y) < mapobjectscale*MINEQUAKEDIST)
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{
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P_StartQuake(55<<FRACBITS, 12);
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if (!bombflashtimer && P_CheckSight(p->mo, source))
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{
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bombflashtimer = TICRATE*2;
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P_FlashPal(p, 1, 1);
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}
|
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break; // we can break right now because quakes are global to all split players somehow.
|
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}
|
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}
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|
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K_MatchGenericExtraFlags(smoldering, source);
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smoldering->tics = TICRATE*3;
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@ -3148,6 +3172,8 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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}
|
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}
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#undef MINEQUAKEDIST
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static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, INT32 flags2, fixed_t speed)
|
||||
{
|
||||
mobj_t *th;
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||||
|
|
@ -4990,7 +5016,7 @@ static void K_MoveHeldObjects(player_t *player)
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|||
if (cur->type == MT_EGGMANITEM_SHIELD)
|
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{
|
||||
// Decided that this should use their "canon" color.
|
||||
cur->color = SKINCOLOR_BLACK;
|
||||
cur->color = SKINCOLOR_BLACK;
|
||||
}
|
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|
||||
cur->flags &= ~MF_NOCLIPTHING;
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|
|
@ -5359,7 +5385,7 @@ static void K_UpdateInvincibilitySounds(player_t *player)
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|||
{
|
||||
if (player->kartstuff[k_invincibilitytimer] > 0) // Prioritize invincibility
|
||||
sfxnum = sfx_alarmi;
|
||||
else if (player->kartstuff[k_growshrinktimer] > 0)
|
||||
else if (player->kartstuff[k_growshrinktimer] > 0)
|
||||
sfxnum = sfx_alarmg;
|
||||
}
|
||||
else
|
||||
|
|
@ -6565,12 +6591,20 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
|
|||
turnvalue = 5*turnvalue/4;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_flamedash] > 0)
|
||||
{
|
||||
fixed_t multiplier = K_FlameShieldDashVar(player->kartstuff[k_flamedash]);
|
||||
multiplier = FRACUNIT + (FixedDiv(multiplier, FRACUNIT/2) / 4);
|
||||
turnvalue = FixedMul(turnvalue * FRACUNIT, multiplier) / FRACUNIT;
|
||||
}
|
||||
|
||||
if (player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER))
|
||||
{
|
||||
turnvalue = 3*turnvalue/2;
|
||||
}
|
||||
|
||||
turnvalue = FixedMul(turnvalue * FRACUNIT, weightadjust) / FRACUNIT; // Weight has a small effect on turning
|
||||
// Weight has a small effect on turning
|
||||
turnvalue = FixedMul(turnvalue * FRACUNIT, weightadjust) / FRACUNIT;
|
||||
|
||||
return turnvalue;
|
||||
}
|
||||
|
|
@ -6933,6 +6967,7 @@ void K_StripOther(player_t *player)
|
|||
static INT32 K_FlameShieldMax(player_t *player)
|
||||
{
|
||||
UINT32 disttofinish = 0;
|
||||
UINT32 distv = DISTVAR;
|
||||
UINT8 numplayers = 0;
|
||||
UINT8 i;
|
||||
|
||||
|
|
@ -6954,8 +6989,8 @@ static INT32 K_FlameShieldMax(player_t *player)
|
|||
}
|
||||
|
||||
disttofinish = player->distancetofinish - disttofinish;
|
||||
|
||||
return min(16, 1 + (disttofinish / DISTVAR));
|
||||
distv = FixedDiv(distv * FRACUNIT, mapobjectscale) / FRACUNIT;
|
||||
return min(16, 1 + (disttofinish / distv));
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
|||
|
|
@ -1519,8 +1519,7 @@ static int lib_pStartQuake(lua_State *L)
|
|||
quake.radius = luaL_optinteger(L, 4, 512*FRACUNIT);
|
||||
|
||||
// These things are actually used in 2.1.
|
||||
quake.intensity = q_intensity;
|
||||
quake.time = q_time;
|
||||
P_StartQuake(q_intensity, q_time);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -636,7 +636,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
P_SetTarget(&special->tracer, toucher);
|
||||
toucher->flags |= MF_NOGRAVITY;
|
||||
toucher->momz = (8*toucher->scale) * P_MobjFlip(toucher);
|
||||
S_StartSound(toucher, sfx_s1b2);
|
||||
S_StartSound(toucher, sfx_s1b2);
|
||||
return;
|
||||
|
||||
// ***************************************** //
|
||||
|
|
@ -3162,10 +3162,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
K_KartPainEnergyFling(player);
|
||||
|
||||
if (P_IsDisplayPlayer(player))
|
||||
{
|
||||
quake.intensity = 32*FRACUNIT;
|
||||
quake.time = 5;
|
||||
}
|
||||
P_StartQuake(32<<FRACBITS, 5);
|
||||
}
|
||||
else
|
||||
K_SpinPlayer(player, source, 0, inflictor, false);
|
||||
|
|
|
|||
|
|
@ -1856,7 +1856,7 @@ static boolean PIT_CheckLine(line_t *ld)
|
|||
{
|
||||
if (ld->flags & ML_IMPASSABLE) // block objects from moving through this linedef.
|
||||
return false;
|
||||
if (tmthing->player && ld->flags & ML_BLOCKPLAYERS)
|
||||
if (tmthing->player && !tmthing->player->spectator && ld->flags & ML_BLOCKPLAYERS)
|
||||
return false; // SRB2Kart: Only block players, not items
|
||||
}
|
||||
|
||||
|
|
@ -3222,7 +3222,7 @@ static boolean PTR_SlideTraverse(intercept_t *in)
|
|||
if (li->flags & ML_IMPASSABLE)
|
||||
goto isblocking;
|
||||
|
||||
if (slidemo->player && li->flags & ML_BLOCKPLAYERS)
|
||||
if (slidemo->player && !slidemo->player->spectator && li->flags & ML_BLOCKPLAYERS)
|
||||
goto isblocking;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8724,7 +8724,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
fixed_t destx, desty;
|
||||
statenum_t curstate;
|
||||
statenum_t underlayst = S_NULL;
|
||||
INT32 flamemax = mobj->target->player->kartstuff[k_flamelength] * flameseg;
|
||||
INT32 flamemax = 0;
|
||||
|
||||
if (!mobj->target || !mobj->target->health || !mobj->target->player
|
||||
|| mobj->target->player->kartstuff[k_curshield] != KSHIELD_FLAME)
|
||||
|
|
@ -8732,6 +8732,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
flamemax = mobj->target->player->kartstuff[k_flamelength] * flameseg;
|
||||
|
||||
P_SetScale(mobj, (mobj->destscale = (5*mobj->target->scale)>>2));
|
||||
|
||||
curstate = ((mobj->tics == 1) ? (mobj->state->nextstate) : ((statenum_t)(mobj->state-states)));
|
||||
|
|
@ -8811,7 +8814,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
if (curstate >= S_FLAMESHIELD1 && curstate < S_FLAMESHIELDDASH1 && ((curstate-S_FLAMESHIELD1) & 1))
|
||||
viewingangle += ANGLE_180;
|
||||
|
||||
|
||||
destx = mobj->target->x + P_ReturnThrustX(mobj->target, viewingangle, mobj->scale>>4);
|
||||
desty = mobj->target->y + P_ReturnThrustY(mobj->target, viewingangle, mobj->scale>>4);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1407,7 +1407,10 @@ static boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings)
|
|||
{
|
||||
// update seg angles (used only by renderer)
|
||||
for (i = 0; i < po->segCount; ++i)
|
||||
{
|
||||
po->segs[i]->angle += delta;
|
||||
P_UpdateSegLightOffset(po->segs[i]);
|
||||
}
|
||||
|
||||
// update polyobject's angle
|
||||
po->angle += delta;
|
||||
|
|
|
|||
|
|
@ -447,6 +447,27 @@ static inline float P_SegLengthFloat(seg_t *seg)
|
|||
}
|
||||
#endif
|
||||
|
||||
/** Updates the light offset
|
||||
*
|
||||
* \param li Seg to update the light offsets of
|
||||
*/
|
||||
void P_UpdateSegLightOffset(seg_t *li)
|
||||
{
|
||||
const UINT8 contrast = 16;
|
||||
fixed_t extralight = 0;
|
||||
|
||||
extralight = -((fixed_t)contrast*FRACUNIT) +
|
||||
FixedDiv(AngleFixed(R_PointToAngle2(0, 0,
|
||||
abs(li->v1->x - li->v2->x),
|
||||
abs(li->v1->y - li->v2->y))), 90*FRACUNIT) * ((fixed_t)contrast * 2);
|
||||
|
||||
// Between -2 and 2 for software, -16 and 16 for hardware
|
||||
li->lightOffset = FixedFloor((extralight / 8) + (FRACUNIT / 2)) / FRACUNIT;
|
||||
#ifdef HWRENDER
|
||||
li->hwLightOffset = FixedFloor(extralight + (FRACUNIT / 2)) / FRACUNIT;
|
||||
#endif
|
||||
}
|
||||
|
||||
/** Loads the SEGS resource from a level.
|
||||
*
|
||||
* \param lump Lump number of the SEGS resource.
|
||||
|
|
@ -493,6 +514,8 @@ static void P_LoadRawSegs(UINT8 *data, size_t i)
|
|||
|
||||
li->numlights = 0;
|
||||
li->rlights = NULL;
|
||||
|
||||
P_UpdateSegLightOffset(li);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1092,7 +1115,7 @@ static void P_LoadThings(void)
|
|||
|| mt->type == 1705 || mt->type == 1713 || mt->type == 1800)
|
||||
{
|
||||
sector_t *mtsector = R_PointInSubsector(mt->x << FRACBITS, mt->y << FRACBITS)->sector;
|
||||
|
||||
|
||||
mt->mobj = NULL;
|
||||
|
||||
// Z for objects
|
||||
|
|
|
|||
|
|
@ -66,6 +66,7 @@ boolean P_DelWadFile(void);
|
|||
#endif
|
||||
boolean P_RunSOC(const char *socfilename);
|
||||
void P_WriteThings(lumpnum_t lump);
|
||||
void P_UpdateSegLightOffset(seg_t *li);
|
||||
size_t P_PrecacheLevelFlats(void);
|
||||
void P_AllocMapHeader(INT16 i);
|
||||
|
||||
|
|
|
|||
|
|
@ -8233,3 +8233,11 @@ static void P_SearchForDisableLinedefs(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Rudimentary function to start a earthquake.
|
||||
// epicenter and radius are not yet used.
|
||||
void P_StartQuake(fixed_t intensity, tic_t time)
|
||||
{
|
||||
quake.intensity = intensity;
|
||||
quake.time = time;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,6 +19,10 @@
|
|||
|
||||
extern mobj_t *skyboxmo[2];
|
||||
|
||||
// Something that should've been done long ago???
|
||||
// We won't be using epicenter or radius anytime soon so I don't think it's worth it yet.
|
||||
void P_StartQuake(fixed_t intensity, tic_t time);
|
||||
|
||||
// GETSECSPECIAL (specialval, section)
|
||||
//
|
||||
// Pulls out the special # from a particular section.
|
||||
|
|
|
|||
|
|
@ -722,6 +722,9 @@ void P_Ticker(boolean run)
|
|||
K_CalculateBattleWanted();
|
||||
}
|
||||
|
||||
if (bombflashtimer)
|
||||
bombflashtimer--; // Bomb seizure prevention
|
||||
|
||||
if (quake.time)
|
||||
{
|
||||
fixed_t ir = quake.intensity>>1;
|
||||
|
|
|
|||
|
|
@ -565,6 +565,12 @@ typedef struct seg_s
|
|||
polyobj_t *polyseg;
|
||||
boolean dontrenderme;
|
||||
#endif
|
||||
|
||||
// Fake contrast calculated on level load
|
||||
SINT8 lightOffset;
|
||||
#ifdef HWRENDER
|
||||
INT16 hwLightOffset;
|
||||
#endif
|
||||
} seg_t;
|
||||
|
||||
//
|
||||
|
|
|
|||
38
src/r_segs.c
38
src/r_segs.c
|
|
@ -412,10 +412,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
|
||||
if (rlight->extra_colormap && rlight->extra_colormap->fog)
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
lightnum++;
|
||||
else
|
||||
lightnum += curline->lightOffset;
|
||||
|
||||
rlight->lightnum = lightnum;
|
||||
}
|
||||
|
|
@ -435,10 +433,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
if (colfunc == R_DrawFogColumn_8
|
||||
|| (frontsector->extra_colormap && frontsector->extra_colormap->fog))
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
lightnum++;
|
||||
else
|
||||
lightnum += curline->lightOffset;
|
||||
|
||||
if (lightnum < 0)
|
||||
walllights = scalelight[0];
|
||||
|
|
@ -932,10 +928,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
|
||||
if (pfloor->flags & FF_FOG || rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
rlight->lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
rlight->lightnum++;
|
||||
else
|
||||
rlight->lightnum += curline->lightOffset;
|
||||
|
||||
p++;
|
||||
}
|
||||
|
|
@ -955,11 +949,10 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
lightnum = R_FakeFlat(frontsector, &tempsec, &templight, &templight, false)
|
||||
->lightlevel >> LIGHTSEGSHIFT;
|
||||
|
||||
if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && frontsector->extra_colormap->fog));
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
lightnum++;
|
||||
if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && frontsector->extra_colormap->fog))
|
||||
;
|
||||
else
|
||||
lightnum += curline->lightOffset;
|
||||
|
||||
if (lightnum < 0)
|
||||
walllights = scalelight[0];
|
||||
|
|
@ -1492,10 +1485,8 @@ static void R_RenderSegLoop (void)
|
|||
|
||||
if (dc_lightlist[i].extra_colormap)
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
lightnum++;
|
||||
else
|
||||
lightnum += curline->lightOffset;
|
||||
|
||||
if (lightnum < 0)
|
||||
xwalllights = scalelight[0];
|
||||
|
|
@ -2639,10 +2630,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
||||
if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
lightnum++;
|
||||
lightnum += curline->lightOffset;
|
||||
|
||||
if (lightnum < 0)
|
||||
walllights = scalelight[0];
|
||||
|
|
|
|||
|
|
@ -84,7 +84,7 @@ static void CV_Gammaxxx_ONChange(void);
|
|||
// - You can change them in software,
|
||||
// but they won't do anything.
|
||||
static CV_PossibleValue_t grgamma_cons_t[] = {{1, "MIN"}, {255, "MAX"}, {0, NULL}};
|
||||
static CV_PossibleValue_t grfakecontrast_cons_t[] = {{0, "Off"}, {1, "Standard"}, {2, "Smooth"}, {0, NULL}};
|
||||
static CV_PossibleValue_t grfakecontrast_cons_t[] = {{0, "Standard"}, {1, "Smooth"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_grshaders = {"gr_shaders", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfovchange = {"gr_fovchange", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue