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Set extra displayplayers to displayplayers[0] instead of splitscreen for parties
This fixes P2's HUD drawing in P4's area in a 3P party, when the first local player was P2.
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parent
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1 changed files with 2 additions and 2 deletions
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@ -119,7 +119,7 @@ G_RemovePartyMember (int playernum)
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}
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while (i < MAXSPLITSCREENPLAYERS)
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{
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displayplayers[i] = consoleplayer;
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displayplayers[i] = displayplayers[0];
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i++;
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}
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@ -197,7 +197,7 @@ G_AddPartyMember (int invitation, int playernum)
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}
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while (i < MAXSPLITSCREENPLAYERS)
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{
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displayplayers[i] = consoleplayer;
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displayplayers[i] = displayplayers[0];
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i++;
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}
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