Set extra displayplayers to displayplayers[0] instead of splitscreen for parties

This fixes P2's HUD drawing in P4's area in a 3P party, when the first local
player was P2.
This commit is contained in:
James R 2020-03-03 18:49:26 -08:00
parent ac75b30400
commit 9b239e8252

View file

@ -119,7 +119,7 @@ G_RemovePartyMember (int playernum)
}
while (i < MAXSPLITSCREENPLAYERS)
{
displayplayers[i] = consoleplayer;
displayplayers[i] = displayplayers[0];
i++;
}
@ -197,7 +197,7 @@ G_AddPartyMember (int invitation, int playernum)
}
while (i < MAXSPLITSCREENPLAYERS)
{
displayplayers[i] = consoleplayer;
displayplayers[i] = displayplayers[0];
i++;
}