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	battleufotest: fix splitscreen BUFO spawnpoint HUD tracker
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			@ -524,6 +524,7 @@ void K_DrawTargetTracking(const TargetTracking& target)
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		{
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			using srb2::Draw;
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			Draw(FixedToFloat(result.x), FixedToFloat(result.y))
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				.flags(V_SPLITSCREEN)
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				.font(Draw::Font::kThin)
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				.align(Draw::Align::kCenter)
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				.text("BUFO ID: {}", Obj_BattleUFOSpawnerID(target.mobj));
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