battleufotest: fix splitscreen BUFO spawnpoint HUD tracker

This commit is contained in:
James R 2024-01-25 20:49:39 -08:00
parent ff0a088b04
commit 9c075b68ec

View file

@ -524,6 +524,7 @@ void K_DrawTargetTracking(const TargetTracking& target)
{
using srb2::Draw;
Draw(FixedToFloat(result.x), FixedToFloat(result.y))
.flags(V_SPLITSCREEN)
.font(Draw::Font::kThin)
.align(Draw::Align::kCenter)
.text("BUFO ID: {}", Obj_BattleUFOSpawnerID(target.mobj));