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battleufotest: fix splitscreen BUFO spawnpoint HUD tracker
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@ -524,6 +524,7 @@ void K_DrawTargetTracking(const TargetTracking& target)
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{
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using srb2::Draw;
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Draw(FixedToFloat(result.x), FixedToFloat(result.y))
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.flags(V_SPLITSCREEN)
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.font(Draw::Font::kThin)
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.align(Draw::Align::kCenter)
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.text("BUFO ID: {}", Obj_BattleUFOSpawnerID(target.mobj));
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