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Make ring respawn a division
Lets it stay very long for 1v1 like we want, but not matter the closer it gets to 8 players. Tired of people spamming rings to compensate for this problem :V
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@ -11461,7 +11461,7 @@ void P_RespawnSpecials(void)
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}
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else if (pcount > 1)
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{
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time = (120 - ((pcount-2) * 20)) * TICRATE;
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time = (120 * TICRATE) / (pcount - 1);
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// If the map is longer or shorter than 3 laps, then adjust ring respawn to account for this.
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// 5 lap courses would have more retreaded ground, while 2 lap courses would have less.
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