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Don't forcefully remove drift when bumping walls
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1 changed files with 0 additions and 2 deletions
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@ -3667,8 +3667,6 @@ void P_BouncePlayerMove(mobj_t *mo)
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mmomx = mo->player->rmomx;
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mmomy = mo->player->rmomy;
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mo->player->kartstuff[k_drift] = 0;
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mo->player->kartstuff[k_driftcharge] = 0;
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mo->player->kartstuff[k_pogospring] = 0;
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// trace along the three leading corners
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