Don't forcefully remove drift when bumping walls

This commit is contained in:
Sally Cochenour 2020-03-14 18:14:21 -04:00
parent f37b1268b4
commit 9dfbd918a4

View file

@ -3667,8 +3667,6 @@ void P_BouncePlayerMove(mobj_t *mo)
mmomx = mo->player->rmomx;
mmomy = mo->player->rmomy;
mo->player->kartstuff[k_drift] = 0;
mo->player->kartstuff[k_driftcharge] = 0;
mo->player->kartstuff[k_pogospring] = 0;
// trace along the three leading corners