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Guard: reflect items like Bubble
- Clash + player knockback
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2 changed files with 26 additions and 0 deletions
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@ -771,6 +771,11 @@ boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2)
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{
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if (!t2->threshold || t2->type == MT_DROPTARGET)
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{
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if (t1->player && K_PlayerGuard(t1->player))
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{
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K_KartSolidBounce(t1, t2);
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K_DoPowerClash(t1, t2);
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}
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if (!t2->momx && !t2->momy)
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{
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t2->momz += (24*t2->scale) * P_MobjFlip(t2);
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21
src/p_map.c
21
src/p_map.c
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@ -1004,6 +1004,27 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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if (tm.thing->type == MT_RANDOMITEM)
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return BMIT_CONTINUE;
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if (tm.thing->type != MT_PLAYER && thing->player && K_PlayerGuard(thing->player) && P_BubbleCanReflect(thing, tm.thing))
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{
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// see if it went over / under
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if (tm.thing->z > thing->z + thing->height)
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return BMIT_CONTINUE; // overhead
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if (tm.thing->z + tm.thing->height < thing->z)
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return BMIT_CONTINUE; // underneath
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return K_BubbleShieldCollide(thing, tm.thing) ? BMIT_CONTINUE : BMIT_ABORT;
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}
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else if (thing->type != MT_PLAYER && tm.thing->player && K_PlayerGuard(tm.thing->player) && P_BubbleCanReflect(tm.thing, thing))
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{
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// see if it went over / under
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if (tm.thing->z > thing->z + thing->height)
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return BMIT_CONTINUE; // overhead
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if (tm.thing->z + tm.thing->height < thing->z)
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return BMIT_CONTINUE; // underneath
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return K_BubbleShieldCollide(tm.thing, thing) ? BMIT_CONTINUE : BMIT_ABORT;
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}
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// Bubble Shield reflect
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if ((thing->type == MT_BUBBLESHIELD && thing->target->player && thing->target->player->bubbleblowup)
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|| (thing->player && thing->player->bubbleblowup))
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